/* include this header in game code to get the usable parts of the engine */ #ifndef GAME_API_H #define GAME_API_H #include "twn_context.h" #include "twn_draw.h" #include "twn_audio.h" #include "twn_util.h" #include "twn_input.h" #include "twn_engine_api.h" /* sole game logic and display function. all state must be used from and saved to supplied state pointer. */ TWN_API extern void game_tick(void); /* called when application is closing. */ TWN_API extern void game_end(void); #endif