#include "twn_textures_c.h" #include "twn_util.h" #include "twn_util_c.h" #include "twn_engine_context_c.h" #include #include #include #include #include #include #include typedef struct { SDL_RWops *rwops; size_t size; size_t position; } TextureLoadingContext; static int load_read_callback(void *user, char *data, int size) { TextureLoadingContext *context = user; int read = (int)SDL_RWread(context->rwops, data, 1, size); context->position += read; if (read == 0) CRY_SDL( "Error in streamed texture load."); return read; } static void load_skip_callback(void *user, int n) { TextureLoadingContext *context = user; context->position += n; Sint64 result = SDL_RWseek(context->rwops, n, RW_SEEK_CUR); SDL_assert_always(result != -1); } static int load_eof_callback(void *user) { TextureLoadingContext *context = user; return context->position == context->size; } SDL_Surface *textures_load_surface(const char *path) { SDL_RWops *handle = PHYSFSRWOPS_openRead(path); if (handle == NULL) goto ERR_CANNOT_OPEN_FILE; TextureLoadingContext context = { .rwops = handle, .size = SDL_RWsize(handle), }; stbi_io_callbacks callbacks = { .read = load_read_callback, .skip = load_skip_callback, .eof = load_eof_callback, }; int width, height, channels; void *image_mem = stbi_load_from_callbacks(&callbacks, &context, &width, &height, &channels, 0); SDL_FreeRW(handle); if (!image_mem) goto ERR_CANNOT_READ_IMAGE; Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(image_mem, width, height, channels * 8, width * channels, rmask, gmask, bmask, amask); if (surface == NULL) goto ERR_CANNOT_CREATE_SURFACE; SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); SDL_SetSurfaceRLE(surface, true); return surface; ERR_CANNOT_CREATE_SURFACE: stbi_image_free(image_mem); ERR_CANNOT_READ_IMAGE: ERR_CANNOT_OPEN_FILE: CRY(path, "Failed to load image. Aborting..."); die_abruptly(); } static SDL_Surface *create_surface(int width, int height) { Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, TEXTURE_ATLAS_BIT_DEPTH, rmask, gmask, bmask, amask); SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); SDL_SetSurfaceRLE(surface, true); return surface; } /* adds a new, blank atlas surface to the cache */ static void add_new_atlas(TextureCache *cache) { SDL_Surface *new_atlas = create_surface((int)ctx.texture_atlas_size, (int)ctx.texture_atlas_size); arrput(cache->atlas_surfaces, new_atlas); arrput(cache->atlas_textures, create_gpu_texture(TEXTURE_FILTER_NEAREAST, true)); } static void upload_texture_from_surface(GPUTexture texture, SDL_Surface *surface) { SDL_LockSurface(surface); upload_gpu_texture(texture, surface->pixels, surface->format->BytesPerPixel, surface->w, surface->h); SDL_UnlockSurface(surface); } static void recreate_current_atlas_texture(TextureCache *cache) { /* TODO: should surfaces be freed after they cannot be referenced in atlas builing? */ /* for example, if full page of 64x64 tiles was already filled, there's no real reason to process them further */ SDL_Surface *atlas_surface = cache->atlas_surfaces[cache->atlas_index]; /* clear */ SDL_FillRect(atlas_surface, NULL, 0); /* blit the texture surfaces onto the atlas */ for (size_t i = 0; i < shlenu(cache->hash); ++i) { /* skip all that aren't part of currently built one */ if (cache->hash[i].value.atlas_index != cache->atlas_index) continue; /* skip loners */ if (cache->hash[i].value.loner_texture != 0) continue; SDL_BlitSurface(cache->hash[i].value.data, NULL, atlas_surface, &(SDL_Rect){ .x = (int)cache->hash[i].value.srcrect.x, .y = (int)cache->hash[i].value.srcrect.y, .w = (int)cache->hash[i].value.srcrect.w, .h = (int)cache->hash[i].value.srcrect.h, }); } /* texturize it! */ upload_texture_from_surface(cache->atlas_textures[cache->atlas_index], atlas_surface); } /* uses the textures currently in the cache to create an array of stbrp_rects */ static stbrp_rect *create_rects_from_cache(TextureCache *cache) { stbrp_rect *rects = NULL; for (size_t i = 0; i < shlenu(cache->hash); ++i) { if (cache->hash[i].value.loner_texture != 0) continue; const SDL_Surface *surface_data = cache->hash[i].value.data; stbrp_rect new_rect = { .w = surface_data->w, .h = surface_data->h, }; arrput(rects, new_rect); } return rects; } /* returns an array which contains a _copy_ of every unpacked rect in rects. */ /* each of these copies will have their original index in rects saved in */ /* their `id` field, which is an int. */ static stbrp_rect *filter_unpacked_rects(stbrp_rect *rects) { stbrp_rect *unpacked_rects = NULL; for (size_t i = 0; i < arrlenu(rects); ++i) { /* already packed */ if (rects[i].was_packed) continue; arrput(unpacked_rects, rects[i]); /* stb_rect_pack mercifully gives you a free userdata int */ /* the index is saved there so the original array can be updated later */ unpacked_rects[arrlenu(unpacked_rects)-1].id = (int)i; } return unpacked_rects; } /* updates the original rects array with the data from packed_rects */ /* returns true if all rects were packed successfully */ static bool update_rects(TextureCache *cache, stbrp_rect *rects, stbrp_rect *packed_rects) { /* !!! do not grow either of the arrays !!! */ /* the reallocation will try to reassign the array pointer, to no effect. */ /* see stb_ds.h */ bool packed_all = true; for (size_t i = 0; i < arrlenu(packed_rects); ++i) { /* we can check if any rects failed to be packed right here */ /* it's not ideal, but it avoids another iteration */ if (!packed_rects[i].was_packed) { packed_all = false; continue; } rects[packed_rects[i].id] = packed_rects[i]; /* while the order of the elements in the hash map is unknown to us, */ /* their equivalents in `rects` are in that same (unknown) order, which means */ /* we can use the index we had saved to find the original texture struct */ cache->hash[packed_rects[i].id].value.atlas_index = cache->atlas_index; } return packed_all; } /* updates the atlas location of every rect in the cache */ static void update_texture_rects_in_atlas(TextureCache *cache, stbrp_rect *rects) { int r = 0; for (size_t i = 0; i < shlenu(cache->hash); ++i) { if (cache->hash[i].value.loner_texture != 0) continue; cache->hash[i].value.srcrect = (Rect) { .x = (float)rects[r].x, .y = (float)rects[r].y, .w = (float)rects[r].w, .h = (float)rects[r].h, }; r++; } } void textures_cache_init(TextureCache *cache, SDL_Window *window) { cache->window = window; sh_new_arena(cache->hash); cache->node_buffer = SDL_calloc(ctx.texture_atlas_size, sizeof *cache->node_buffer); add_new_atlas(cache); recreate_current_atlas_texture(cache); } void textures_cache_deinit(TextureCache *cache) { /* free atlas textures */ for (size_t i = 0; i < arrlenu(cache->atlas_textures); ++i) { delete_gpu_texture(cache->atlas_textures[i]); } arrfree(cache->atlas_textures); /* free atlas surfaces */ for (size_t i = 0; i < arrlenu(cache->atlas_surfaces); ++i) { SDL_FreeSurface(cache->atlas_surfaces[i]); } arrfree(cache->atlas_surfaces); /* free cache hashes */ for (size_t i = 0; i < shlenu(cache->hash); ++i) { stbi_image_free(cache->hash[i].value.data->pixels); SDL_FreeSurface(cache->hash[i].value.data); } shfree(cache->hash); SDL_free(cache->node_buffer); } static enum TextureMode infer_texture_mode(SDL_Surface *surface) { const uint32_t amask = surface->format->Amask; if (amask == 0) return TEXTURE_MODE_OPAQUE; enum TextureMode result = TEXTURE_MODE_OPAQUE; SDL_LockSurface(surface); for (int i = 0; i < surface->w * surface->h; ++i) { /* TODO: don't assume 32 bit depth ? */ Color color; SDL_GetRGBA(((uint32_t *)surface->pixels)[i], surface->format, &color.r, &color.g, &color.b, &color.a); if (color.a == 0) result = TEXTURE_MODE_SEETHROUGH; else if (color.a != 255) { result = TEXTURE_MODE_GHOSTLY; break; } } SDL_UnlockSurface(surface); return result; } static TextureKey textures_load(TextureCache *cache, const char *path) { /* no need to do anything if it was loaded already */ const ptrdiff_t i = shgeti(cache->hash, path); if (i >= 0) return (TextureKey){ (uint16_t)i }; SDL_Surface *surface = textures_load_surface(path); Texture new_texture = { .data = surface, .mode = infer_texture_mode(surface), }; /* it's a "loner texture," it doesn't fit in an atlas so it's not in one */ if (surface->w >= (int)ctx.texture_atlas_size || surface->h >= (int)ctx.texture_atlas_size) { if (ctx.game.debug) { if (surface->w > 2048 || surface->h > 2048) log_warn("Unportable texture dimensions for %s, use 2048x2048 at max", path); if (!is_power_of_two(surface->w) || !is_power_of_two(surface->h)) log_warn("Unportable texture dimensions for %s, should be powers of 2", path); } new_texture.loner_texture = create_gpu_texture(TEXTURE_FILTER_NEAREAST, true); upload_texture_from_surface(new_texture.loner_texture, surface); new_texture.srcrect = (Rect) { .w = (float)surface->w, .h = (float)surface->h }; } else { /* will be fully populated as the atlas updates */ new_texture.atlas_index = cache->atlas_index; cache->is_dirty = true; } shput(cache->hash, path, new_texture); return (TextureKey){ (uint16_t)shgeti(cache->hash, path) }; } void textures_update_atlas(TextureCache *cache) { if (!cache->is_dirty) return; /* this function makes a lot more sense if you read stb_rect_pack.h */ stbrp_context pack_ctx; /* target info */ stbrp_init_target(&pack_ctx, (int)ctx.texture_atlas_size, (int)ctx.texture_atlas_size, cache->node_buffer, (int)ctx.texture_atlas_size); stbrp_rect *rects = create_rects_from_cache(cache); /* we have to keep packing, and creating atlases if necessary, */ /* until all rects have been packed. */ /* ideally, this will not iterate more than once. */ bool textures_remaining = true; while (textures_remaining) { stbrp_rect *rects_to_pack = filter_unpacked_rects(rects); stbrp_pack_rects(&pack_ctx, rects_to_pack, (int)arrlen(rects_to_pack)); textures_remaining = !update_rects(cache, rects, rects_to_pack); arrfree(rects_to_pack); /* got what we needed */ /* some textures couldn't be packed */ if (textures_remaining) { update_texture_rects_in_atlas(cache, rects); recreate_current_atlas_texture(cache); /* need a new atlas for next time */ add_new_atlas(cache); ++cache->atlas_index; } } update_texture_rects_in_atlas(cache, rects); recreate_current_atlas_texture(cache); cache->is_dirty = false; arrfree(rects); } /* EXPERIMANTAL: LIKELY TO BE REMOVED! */ #if defined(__linux__) /* use rodata elf section for fast lookups of repeating textures */ #include "system/linux/twn_elf.h" static const char *rodata_start; static const char *rodata_stop; static const char *last_path = NULL; static TextureKey last_texture; static struct PtrToTexture { const void *key; TextureKey value; } *ptr_to_texture; /* TODO: separate and reuse */ TextureKey textures_get_key(TextureCache *cache, const char *path) { if (rodata_stop == NULL) if (!infer_elf_section_bounds(".rodata", &rodata_start, &rodata_stop)) CRY("Section inference", ".rodata section lookup failed"); /* the fastest path */ if (path == last_path) return last_texture; else { /* moderately fast path, by pointer hashing */ const ptrdiff_t texture = hmgeti(ptr_to_texture, path); if (texture != -1) { if (path >= rodata_start && path < rodata_stop) last_path = path; last_texture = ptr_to_texture[texture].value; return last_texture; } } /* try loading */ last_texture = textures_load(cache, path); hmput(ptr_to_texture, path, last_texture); if (path >= rodata_start && path < rodata_stop) last_path = path; return last_texture; } #else TextureKey textures_get_key(TextureCache *cache, const char *path) { /* hash tables are assumed to be stable, so we just return indices */ const ptrdiff_t texture = shgeti(cache->hash, path); /* load it if it isn't */ if (texture == -1) { return textures_load(cache, path); } else return (TextureKey){ (uint16_t)texture }; } #endif /* generic implementation of textures_get_key() */ int32_t textures_get_atlas_id(const TextureCache *cache, TextureKey key) { if (m_texture_key_is_valid(key)) { if (cache->hash[key.id].value.loner_texture != 0) return -cache->hash[key.id].value.loner_texture; else return cache->hash[key.id].value.atlas_index; } else { CRY("Texture lookup failed.", "Tried to get atlas id that isn't loaded."); return 0; } } Rect textures_get_srcrect(const TextureCache *cache, TextureKey key) { if (m_texture_key_is_valid(key)) { return cache->hash[key.id].value.srcrect; } else { CRY("Texture lookup failed.", "Tried to get texture that isn't loaded."); return (Rect){ 0, 0, 0, 0 }; } } Rect textures_get_dims(const TextureCache *cache, TextureKey key) { if (m_texture_key_is_valid(key)) { if (cache->hash[key.id].value.loner_texture != 0) return cache->hash[key.id].value.srcrect; else return (Rect){ .w = (float)ctx.texture_atlas_size, .h = (float)ctx.texture_atlas_size }; } else { CRY("Texture lookup failed.", "Tried to get texture that isn't loaded."); return (Rect){ 0, 0, 0, 0 }; } } void textures_bind(const TextureCache *cache, TextureKey key) { if (m_texture_key_is_valid(key)) { if (cache->hash[key.id].value.loner_texture == 0) bind_gpu_texture(cache->atlas_textures[cache->hash[key.id].value.atlas_index]); else bind_gpu_texture(cache->hash[key.id].value.loner_texture); } else if (key.id == 0) { CRY("Texture binding failed.", "Tried to get texture that isn't loaded."); } } /* TODO: alternative schemes, such as: array texture, fragment shader and geometry division */ void textures_bind_repeating(const TextureCache *cache, TextureKey key) { if (m_texture_key_is_valid(key)) { if (cache->hash[key.id].value.loner_texture == 0) { /* already allocated */ if (cache->hash[key.id].value.repeating_texture != 0) { bind_gpu_texture(cache->hash[key.id].value.repeating_texture); return; } const Texture texture = cache->hash[key.id].value; const GPUTexture repeating_texture = create_gpu_texture(TEXTURE_FILTER_NEAREAST, false); SDL_LockSurface(texture.data); upload_gpu_texture(repeating_texture, texture.data->pixels, 4, texture.data->w, texture.data->h); SDL_UnlockSurface(texture.data); cache->hash[key.id].value.repeating_texture = repeating_texture; bind_gpu_texture(repeating_texture); } else bind_gpu_texture(cache->hash[key.id].value.loner_texture); } else if (key.id == 0) { CRY("Texture binding failed.", "Tried to get texture that isn't loaded."); } } TextureMode textures_get_mode(const TextureCache *cache, TextureKey key) { if (m_texture_key_is_valid(key)) { return cache->hash[key.id].value.mode; } else { CRY("Texture binding failed.", "Tried to get texture that isn't loaded."); return TEXTURE_MODE_GHOSTLY; } } size_t textures_get_num_atlases(const TextureCache *cache) { return cache->atlas_index + 1; } void textures_reset_state(void) { #if defined(__linux__) && !defined(HOT_RELOAD_SUPPORT) last_path = NULL; last_texture = (TextureKey){0}; shfree(ptr_to_texture); #endif }