#ifndef INGAME_H #define INGAME_H #include "townengine/game_api.h" #include "../state.h" #include "scene.h" #include "../player.h" #include "../world.h" struct scene_ingame { struct scene base; struct world *world; struct player *player; t_camera cam; /* TODO: put this in a better place */ float yaw; float pitch; float roll; }; struct scene *ingame_scene(struct state *state); #endif