#ifndef STATE_H #define STATE_H #include "twn_game_api.h" #define MAX_BUNNIES 100000 // 100K bunnies limit #define BUNNY_W 26 #define BUNNY_H 37 #define SPRITE_SCALE 1 typedef struct Bunny { Vec2 position; Vec2 speed; Color color; } Bunny; typedef struct State { Bunny bunnies[MAX_BUNNIES]; int bunniesCount; } State; #endif