cmake_minimum_required(VERSION 3.21) project(twngame LANGUAGES C) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Debug) endif() add_subdirectory($ENV{TWNROOT} ${CMAKE_BINARY_DIR}/twn) set(SOURCE_FILES game.c state.h ) cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME) use_townengine("${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})