#ifndef UTIL_H #define UTIL_H #include "twn_vec.h" #include "twn_engine_api.h" #include #include #include #include #include #include #include /* */ /* GENERAL UTILITIES */ /* */ TWN_API void cry_impl(const char *file, const int line, const char *title, const char *text); #define CRY(title, text) cry_impl(__FILE__, __LINE__, title, text) #define CRY_SDL(title) cry_impl(__FILE__, __LINE__, title, SDL_GetError()) #define CRY_PHYSFS(title) \ cry_impl(__FILE__, __LINE__, title, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())) TWN_API void log_info(const char *restrict format, ...); TWN_API void log_critical(const char *restrict format, ...); TWN_API void log_warn(const char *restrict format, ...); /* for when there's absolutely no way to continue */ TWN_API noreturn void die_abruptly(void); /* "critical" allocation functions which will log and abort() on failure. */ /* if it is reasonable to handle this gracefully, use the standard versions. */ /* the stb implementations will be configured to use these */ TWN_API void *cmalloc(size_t size); TWN_API void *crealloc(void *ptr, size_t size); TWN_API void *ccalloc(size_t num, size_t size); /* DON'T FORGET ABOUT DOUBLE EVALUATION */ /* YOU THINK YOU WON'T, AND THEN YOU DO */ /* C23's typeof could fix it, so i will */ /* leave them as macros to be replaced. */ /* use the macro in tgmath.h for floats */ #define MAX SDL_max #define MIN SDL_min #ifndef M_PI #define M_PI 3.14159265358979323846264338327950288 /**< pi */ #endif /* multiply by these to convert degrees <---> radians */ #define DEG2RAD (M_PI / 180) #define RAD2DEG (180 / M_PI) /* TODO: this is why generics were invented. sorry, i'm tired today */ TWN_API double clamp(double d, double min, double max); TWN_API float clampf(float f, float min, float max); TWN_API int clampi(int i, int min, int max); /* sets buf_out to a pointer to a byte buffer which must be freed. */ /* returns the size of this buffer. */ TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out); /* returns a pointer to a string which must be freed */ TWN_API char *file_to_str(const char *path); /* returns true if str ends with suffix */ TWN_API TWN_API bool strends(const char *str, const char *suffix); /* */ /* GAME LOGIC UTILITIES */ /* */ /* 32-bit color data */ typedef struct color { _Alignas(4) uint8_t r; uint8_t g; uint8_t b; uint8_t a; } t_color; /* a rectangle with the origin at the upper left (integer) */ typedef struct rect { _Alignas(16) int32_t x; int32_t y; int32_t w; int32_t h; } t_rect; /* a rectangle with the origin at the upper left (floating point) */ typedef struct frect { _Alignas(16) float x; float y; float w; float h; } t_frect; /* calculates the overlap of two rectangles and places it in result. */ /* result may be NULL. if this is the case, it will simply be ignored. */ /* returns true if the rectangles are indeed intersecting. */ TWN_API bool overlap_rect(const t_rect *a, const t_rect *b, t_rect *result); TWN_API bool overlap_frect(const t_frect *a, const t_frect *b, t_frect *result); /* returns true if two rectangles are intersecting */ TWN_API bool intersect_rect(const t_rect *a, const t_rect *b); TWN_API bool intersect_frect(const t_frect *a, const t_frect *b); /* TODO: generics and specials (see m_to_fvec2() for an example)*/ TWN_API t_frect to_frect(t_rect rect); TWN_API t_fvec2 frect_center(t_frect rect); typedef struct matrix4 { t_fvec4 row[4]; } t_matrix4; /* decrements an lvalue (which should be an int), stopping at 0 */ /* meant for tick-based timers in game logic */ /* * example: * tick_timer(&player->jump_air_timer); */ TWN_API void tick_timer(int *value); /* decrements a floating point second-based timer, stopping at 0.0 */ /* meant for poll based real time logic in game logic */ /* note that it should be decremented only on the next tick after its creation */ TWN_API void tick_ftimer(float *value); /* same as `tick_ftimer` but instead of clamping it repeats */ /* returns true if value was cycled */ TWN_API bool repeat_ftimer(float *value, float at); /* http://www.azillionmonkeys.com/qed/sqroot.html */ static inline float fast_sqrt(float x) { union { float f; uint32_t u; } pun = {.f = x}; pun.u += 127 << 23; pun.u >>= 1; return pun.f; } static inline t_fvec2 fast_cossine(float a) { const float s = sinf(a); return (t_fvec2){ .x = fast_sqrt(1.0f - s * s) * (a >= (float)M_PI_2 && a < (float)(M_PI + M_PI_2) ? -1 : 1), .y = s }; } #endif