#include "twn_rendering.h" #include "twn_rendering_c.h" #include "twn_engine_context_c.h" #include "twn_textures_c.h" #include /* TODO: automatic handling of repeating textures */ /* for that we could allocate a loner texture */ void unfurl_triangle(const char *path, t_fvec3 v0, t_fvec3 v1, t_fvec3 v2, t_shvec2 uv0, t_shvec2 uv1, t_shvec2 uv2) { const t_texture_key texture_key = textures_get_key(&ctx.texture_cache, path); struct mesh_batch_item *batch_p = hmgetp_null(ctx.uncolored_mesh_batches, texture_key); if (!batch_p) { struct mesh_batch item = {0}; hmput(ctx.uncolored_mesh_batches, texture_key, item); batch_p = &ctx.uncolored_mesh_batches[hmlenu(ctx.uncolored_mesh_batches) - 1]; /* TODO: can last index be used? */ } union uncolored_space_triangle triangle = { .primitive = { .v0 = v0, .v1 = v1, .v2 = v2, .uv1 = m_to_fvec2(uv1), .uv0 = m_to_fvec2(uv0), .uv2 = m_to_fvec2(uv2), }}; union uncolored_space_triangle *triangles = (union uncolored_space_triangle *)batch_p->value.primitives; arrpush(triangles, triangle); batch_p->value.primitives = (uint8_t *)triangles; } void draw_uncolored_space_traingle_batch(struct mesh_batch *batch, t_texture_key texture_key) { static vertex_buffer vertex_array = 0; if (vertex_array == 0) vertex_array = create_vertex_buffer(); const size_t primitives_len = arrlenu(batch->primitives); /* nothing to do */ if (primitives_len == 0) return; const t_frect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key); const t_frect dims = textures_get_dims(&ctx.texture_cache, texture_key); const float wr = srcrect.w / dims.w; const float hr = srcrect.h / dims.h; const float xr = srcrect.x / dims.w; const float yr = srcrect.y / dims.h; /* update pixel-based uvs to correspond with texture atlases */ for (size_t i = 0; i < primitives_len; ++i) { struct uncolored_space_triangle_payload *payload = &((union uncolored_space_triangle *)batch->primitives)[i].payload; payload->uv0.x = xr + ((float)payload->uv0.x / srcrect.w) * wr; payload->uv0.y = yr + ((float)payload->uv0.y / srcrect.h) * hr; payload->uv1.x = xr + ((float)payload->uv1.x / srcrect.w) * wr; payload->uv1.y = yr + ((float)payload->uv1.y / srcrect.h) * hr; payload->uv2.x = xr + ((float)payload->uv2.x / srcrect.w) * wr; payload->uv2.y = yr + ((float)payload->uv2.y / srcrect.h) * hr; } specify_vertex_buffer(vertex_array, batch->primitives, primitives_len * sizeof (struct uncolored_space_triangle_payload)); finally_draw_uncolored_space_traingle_batch(batch, texture_key, vertex_array); }