38 lines
810 B
Plaintext
38 lines
810 B
Plaintext
@map
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-- Grid of symbols defined by @classes section.
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#####
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#.@.#
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#...#
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##.######
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#...X...#
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#./.#####
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#####
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@classes
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-- Defines classes under symbols, which could have properties attached.
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# stone_wall
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wall_texture : /assets/brick.png
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solid : 1
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. stone_floor
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tile_texture : /assets/mossy_rock.png
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@ player_spawn
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unique : 1
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face : south
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hold : torch
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tile_texture : /assets/mossy_rock.png
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X door
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open_on_signal : sg_torch0
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tile_texture : /assets/mossy_rock.png
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face : horizon
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face_texture : /assets/castledoors.png
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/ lever
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on_interact_emit : sg_torch0
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tile_texture : /assets/mossy_rock.png
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face : observer
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face_texture : /assets/lever.png
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@meta
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-- Arbitrary sections could be defined with value pairs.
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description : Test Level! Just two square rooms and a tunnel opened by lever.
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