townengine/apps/templates/c/game.c

33 lines
829 B
C

#include "twn_game_api.h"
#include "state.h"
#include <stdlib.h>
void game_tick(void) {
/* do state initialization when engine asks for it */
/* it could happen multiple times per application run, as game code is reloadable */
if (ctx.initialization_needed) {
/* application data could be stored in ctx.udata and retrieved anywhere */
if (!ctx.udata)
ctx.udata = calloc(1, sizeof (struct state));
}
/* a lot of data is accessible from `ctx`, look into `townengine/context.h` for more */
struct state *state = ctx.udata;
++state->counter;
m_sprite("twn.png",
(Rect) { .w = 128, .h = 64, },
m_opt(stretch, true)
);
}
void game_end(void) {
/* do your deinitialization here */
struct state *state = ctx.udata;
free(state);
}