townengine/include
2024-10-14 11:48:46 +03:00
..
twn_audio.h twn_audio: rework interface 2024-10-07 15:21:44 +03:00
twn_camera.h twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
twn_concatenate.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_context.h twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
twn_control.h twn_input: singleton rework, twn_control.h and fixes 2024-10-08 10:12:47 +03:00
twn_draw.h use static, fixed arrays for circle geometry data instead of allocating for each one 2024-10-13 22:32:59 -03:00
twn_engine_api.h CMakeLists.txt: use visibility=hidden by default, so that unneeded libtownengine.so symbols are not leaked 2024-10-13 19:03:29 +03:00
twn_game_api.h twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
twn_input.h remove /include/twn_config.h, move defauls to relevant headers 2024-10-11 20:21:02 +03:00
twn_loop.h partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
twn_option.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_texture_modes.h rendering: use sprite batching techniques for rect primitives, unite their render path 2024-10-14 11:46:07 +03:00
twn_types.h twn_rendering -> twn_draw 2024-10-07 17:53:09 +03:00
twn_util.h twn_util.h: separate internal things away, remove indirect includes in places 2024-10-12 21:16:25 +03:00
twn_varargcount.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_vec.h move typedefs to twn_types.h, specify that twn_vec.h is C user only, remove Vec2sh 2024-10-07 15:56:00 +03:00