26 lines
388 B
C
26 lines
388 B
C
#ifndef STATE_H
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#define STATE_H
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#include "twn_game_api.h"
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#define MAX_BUNNIES 50000 // 50K bunnies limit
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#define BUNNY_W 26
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#define BUNNY_H 37
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#define SPRITE_SCALE 1
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typedef struct Bunny {
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Vec2 position;
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Vec2 speed;
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Color color;
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} Bunny;
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typedef struct State {
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Bunny bunnies[MAX_BUNNIES];
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int bunniesCount;
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InputState mouse_state;
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} State;
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#endif
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