townengine/include
2024-10-01 20:52:32 +03:00
..
twn_audio.h typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
twn_camera.h typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
twn_concatenate.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_config.h twn_audio: settle down on float32 2-channel sampling only, format enums to style used elsewhere 2024-10-01 12:59:01 +03:00
twn_context.h implement game configuration file 2024-10-01 12:48:42 +03:00
twn_engine_api.h partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
twn_game_api.h partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
twn_input.h implement game configuration file 2024-10-01 12:48:42 +03:00
twn_loop.h partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
twn_option.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_rendering.h twn_rendering: have triangle uvs represented by floating vectors 2024-10-01 20:52:32 +03:00
twn_texture_modes.h typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
twn_util.h make textures_dump_atlases work again and expose it as a utility function 2024-09-26 21:32:08 -03:00
twn_varargcount.h finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
twn_vec.h typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00