18 lines
210 B
C
18 lines
210 B
C
#ifndef STATE_H
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#define STATE_H
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#include "twn_game_api.h"
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#include <stdbool.h>
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struct state {
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t_ctx *ctx;
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struct scene *scene;
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struct scene *next_scene;
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bool is_scene_switching;
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};
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#endif
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