73 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "title.h"
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| #include "ingame.h"
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| #include "../world.h"
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| #include "../player.h"
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| 
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| #include "twn_game_api.h"
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| 
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| #include <stdio.h>
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| 
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| 
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| static void title_tick(State *state) {
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|     SceneTitle *scn = (SceneTitle *)state->scene;
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|     (void)scn;
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| 
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|     if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) {
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|         switch_to(state, ingame_scene);
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|     }
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| 
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| 
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|     m_sprite("/assets/title.png", ((Rect) {
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|             ((float)RENDER_BASE_WIDTH / 2) - ((float)320 / 2), 64, 320, 128 }));
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|     
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|     
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|     /* draw the tick count as an example of dynamic text */
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|     size_t text_str_len = snprintf(NULL, 0, "%lu", state->ctx->tick_count) + 1;
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|     char *text_str = cmalloc(text_str_len);
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|     snprintf(text_str, text_str_len, "%lu", state->ctx->tick_count);
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| 
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|     const char *font = "fonts/kenney-pixel.ttf";
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|     int text_h = 32;
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|     int text_w = text_get_width(text_str, text_h, font);
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| 
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|     push_rectangle(
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|         (Rect) {
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|             .x = 0,
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|             .y = 0,
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|             .w = (float)text_w,
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|             .h = (float)text_h,
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|         },
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|         (Color) { 0, 0, 0, 255 }
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|     );
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|     push_text(
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|         text_str,
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|         (Vec2){ 0, 0 },
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|         text_h,
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|         (Color) { 255, 255, 255, 255 },
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|         font
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|     );
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|     free(text_str);
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| }
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| 
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| 
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| static void title_end(State *state) {
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|     SceneTitle *scn = (SceneTitle *)state->scene;
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|     player_destroy(scn->player);
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|     world_destroy(scn->world);
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|     free(state->scene);
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| }
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| 
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| 
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| Scene *title_scene(State *state) {
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|     (void)state;
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| 
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|     SceneTitle *new_scene = ccalloc(1, sizeof *new_scene);
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|     new_scene->base.tick = title_tick;
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|     new_scene->base.end = title_end;
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| 
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|     new_scene->world = world_create();
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|     new_scene->player = player_create(new_scene->world);
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| 
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|     return (Scene *)new_scene;
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| }
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