60 lines
1.4 KiB
C
60 lines
1.4 KiB
C
#include "title.h"
|
|
#include "ingame.h"
|
|
|
|
#include "twn_game_api.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
|
|
static void title_tick(State *state) {
|
|
SceneTitle *scn = (SceneTitle *)state->scene;
|
|
(void)scn;
|
|
|
|
if (input_is_action_just_pressed("ui_accept")) {
|
|
switch_to(state, ingame_scene);
|
|
return;
|
|
}
|
|
|
|
m_sprite("/assets/title.png", ((Rect) {
|
|
((float)ctx.resolution.x / 2) - ((float)320 / 2), 64, 320, 128 }));
|
|
|
|
/* draw the tick count as an example of dynamic text */
|
|
size_t text_str_len = snprintf(NULL, 0, "%llu", state->ctx->frame_number) + 1;
|
|
char *text_str = cmalloc(text_str_len);
|
|
snprintf(text_str, text_str_len, "%llu", state->ctx->frame_number);
|
|
|
|
const char *font = "/fonts/kenney-pixel.ttf";
|
|
int text_h = 32;
|
|
int text_w = draw_text_width(text_str, text_h, font);
|
|
|
|
draw_rectangle(
|
|
(Rect) {
|
|
.x = 0,
|
|
.y = 0,
|
|
.w = (float)text_w,
|
|
.h = (float)text_h,
|
|
},
|
|
(Color) { 0, 0, 0, 255 }
|
|
);
|
|
|
|
draw_text(text_str, (Vec2){ 0, 0 }, text_h, (Color) { 255, 255, 255, 255 }, font);
|
|
free(text_str);
|
|
}
|
|
|
|
|
|
static void title_end(State *state) {
|
|
free(state->scene);
|
|
}
|
|
|
|
|
|
Scene *title_scene(State *state) {
|
|
(void)state;
|
|
|
|
SceneTitle *new_scene = ccalloc(1, sizeof *new_scene);
|
|
new_scene->base.tick = title_tick;
|
|
new_scene->base.end = title_end;
|
|
|
|
return (Scene *)new_scene;
|
|
}
|