townengine/docs/interop.txt
2024-10-07 10:44:42 +03:00

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api needs to facilitate easy interoperability with other languages and tools,
for that certain steps are taken:
* number of public api calls is kept at the minimum
* procedure signatures can only use basic types, no aggregates, with exception of Vec/Matrix types and alike,
with no expectation on new additions (see /include/twn_types.h)
* /include/twn_game_api.json file is hand-kept with a schema to aid automatic generation and other tooling
one of main inspirations for that is opengl model