townengine/apps/demos/scenery/scenes/ingame.h
2025-03-02 01:04:09 +03:00

32 lines
398 B
C

#ifndef INGAME_H
#define INGAME_H
#include "twn_game_api.h"
#include "../state.h"
#include "scene.h"
#include <stdbool.h>
typedef struct SceneIngame {
Scene base;
Vec3 looking_direction;
Vec2 world_center;
Vec3 pos;
float yaw;
float pitch;
float roll;
bool mouse_captured;
bool flying_camera;
} SceneIngame;
Scene *ingame_scene(State *state);
#endif