418 lines
13 KiB
C
418 lines
13 KiB
C
#include "private/textures.h"
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#include "config.h"
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#include "util.h"
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#include "textures.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <physfs.h>
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#include <physfsrwops.h>
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#include <stb_ds.h>
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#include <stb_rect_pack.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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static SDL_Surface *image_to_surface(const char *path) {
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SDL_RWops *handle = PHYSFSRWOPS_openRead(path);
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if (handle == NULL)
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goto fail;
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SDL_Surface *result = IMG_Load_RW(handle, true);
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if (result == NULL)
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goto fail;
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SDL_SetSurfaceBlendMode(result, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceRLE(result, true);
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return result;
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fail:
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CRY(path, "Failed to load image. Aborting...");
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die_abruptly();
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}
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static GLuint new_gl_texture(void) {
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBindTexture(GL_TEXTURE_2D, 0);
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return texture;
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}
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/* adds a new, blank atlas surface to the cache */
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static void add_new_atlas(struct texture_cache *cache) {
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SDL_PixelFormat *native_format =
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SDL_AllocFormat(SDL_GetWindowPixelFormat(cache->window));
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/* the window format won't have an alpha channel, so we figure this out */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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uint32_t a_mask = 0x000000FF;
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#else
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uint32_t a_mask = 0xFF000000;
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#endif
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SDL_Surface *new_atlas = SDL_CreateRGBSurface(0,
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TEXTURE_ATLAS_SIZE,
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TEXTURE_ATLAS_SIZE,
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TEXTURE_ATLAS_BIT_DEPTH,
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native_format->Rmask,
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native_format->Gmask,
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native_format->Bmask,
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a_mask);
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SDL_FreeFormat(native_format);
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SDL_SetSurfaceRLE(new_atlas, true);
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arrput(cache->atlas_surfaces, new_atlas);
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arrput(cache->atlas_textures, new_gl_texture());
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}
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static void upload_texture_from_surface(GLuint texture, SDL_Surface *surface) {
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Uint32 rmask, gmask, bmask, amask;
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glBindTexture(GL_TEXTURE_2D, texture);
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// glPixelStorei(GL_PACK_ALIGNMENT, 1);
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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rmask = 0xff000000;
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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/* TODO: don't do it if format is compatible */
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SDL_Surface* intermediate = SDL_CreateRGBSurface(0,
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surface->w, surface->h, 32, rmask, gmask, bmask, amask);
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SDL_BlitSurface(surface, NULL, intermediate, NULL);
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SDL_LockSurface(intermediate);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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surface->w,
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surface->h,
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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intermediate->pixels);
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SDL_UnlockSurface(intermediate);
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SDL_FreeSurface(intermediate);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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static void recreate_current_atlas_texture(struct texture_cache *cache) {
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/* TODO: figure out if SDL_UpdateTexture alone is faster than blitting */
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/* TODO: should surfaces be freed after they cannot be referenced in atlas builing? */
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SDL_Surface *atlas_surface = cache->atlas_surfaces[cache->atlas_index];
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/* clear */
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SDL_FillRect(atlas_surface, NULL, 0);
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/* blit the texture surfaces onto the atlas */
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for (size_t i = 0; i < shlenu(cache->hash); ++i) {
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/* skip all that aren't part of currently built one */
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if (cache->hash[i].value.atlas_index != cache->atlas_index)
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continue;
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/* skip loners */
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if (cache->hash[i].value.loner_texture != 0)
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continue;
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SDL_BlitSurface(cache->hash[i].value.data,
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NULL,
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atlas_surface,
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&(SDL_Rect){
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.x = cache->hash[i].value.srcrect.x,
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.y = cache->hash[i].value.srcrect.y,
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.w = cache->hash[i].value.srcrect.w,
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.h = cache->hash[i].value.srcrect.h,
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});
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}
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/* texturize it! */
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upload_texture_from_surface(cache->atlas_textures[cache->atlas_index], atlas_surface);
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}
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/* uses the textures currently in the cache to create an array of stbrp_rects */
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static stbrp_rect *create_rects_from_cache(struct texture_cache *cache) {
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stbrp_rect *rects = NULL;
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for (size_t i = 0; i < shlenu(cache->hash); ++i) {
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if (cache->hash[i].value.loner_texture != 0)
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continue;
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const SDL_Surface *surface_data = cache->hash[i].value.data;
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stbrp_rect new_rect = {
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.w = surface_data->w,
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.h = surface_data->h,
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};
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arrput(rects, new_rect);
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}
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return rects;
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}
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/* returns an array which contains a _copy_ of every unpacked rect in rects. */
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/* each of these copies will have their original index in rects saved in */
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/* their `id` field, which is an int. */
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static stbrp_rect *filter_unpacked_rects(stbrp_rect *rects) {
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stbrp_rect *unpacked_rects = NULL;
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for (size_t i = 0; i < arrlenu(rects); ++i) {
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/* already packed */
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if (rects[i].was_packed)
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continue;
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arrput(unpacked_rects, rects[i]);
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/* stb_rect_pack mercifully gives you a free userdata int */
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/* the index is saved there so the original array can be updated later */
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unpacked_rects[arrlenu(unpacked_rects)-1].id = (int)i;
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}
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return unpacked_rects;
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}
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/* updates the original rects array with the data from packed_rects */
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/* returns true if all rects were packed successfully */
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static bool update_rects(struct texture_cache *cache, stbrp_rect *rects, stbrp_rect *packed_rects) {
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/* !!! do not grow either of the arrays !!! */
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/* the reallocation will try to reassign the array pointer, to no effect. */
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/* see stb_ds.h */
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bool packed_all = true;
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for (size_t i = 0; i < arrlenu(packed_rects); ++i) {
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/* we can check if any rects failed to be packed right here */
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/* it's not ideal, but it avoids another iteration */
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if (!packed_rects[i].was_packed) {
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packed_all = false;
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continue;
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}
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rects[packed_rects[i].id] = packed_rects[i];
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/* while the order of the elements in the hash map is unknown to us, */
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/* their equivalents in `rects` are in that same (unknown) order, which means */
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/* we can use the index we had saved to find the original texture struct */
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cache->hash[packed_rects[i].id].value.atlas_index = cache->atlas_index;
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}
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return packed_all;
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}
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/* updates the atlas location of every rect in the cache */
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static void update_texture_rects_in_atlas(struct texture_cache *cache, stbrp_rect *rects) {
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for (size_t i = 0; i < arrlenu(rects); ++i) {
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cache->hash[i].value.srcrect = (t_rect) {
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.x = rects[i].x,
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.y = rects[i].y,
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.w = rects[i].w,
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.h = rects[i].h,
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};
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}
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}
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void textures_cache_init(struct texture_cache *cache, SDL_Window *window) {
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cache->window = window;
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sh_new_arena(cache->hash);
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cache->node_buffer = cmalloc(sizeof *cache->node_buffer * TEXTURE_ATLAS_SIZE);
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add_new_atlas(cache);
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recreate_current_atlas_texture(cache);
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}
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void textures_cache_deinit(struct texture_cache *cache) {
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/* free atlas textures */
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for (size_t i = 0; i < arrlenu(cache->atlas_textures); ++i) {
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glDeleteTextures(1, &cache->atlas_textures[i]);
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}
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arrfree(cache->atlas_textures);
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/* free atlas surfaces */
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for (size_t i = 0; i < arrlenu(cache->atlas_surfaces); ++i) {
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SDL_FreeSurface(cache->atlas_surfaces[i]);
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}
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arrfree(cache->atlas_surfaces);
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/* free cache hashes */
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for (size_t i = 0; i < shlenu(cache->hash); ++i) {
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SDL_FreeSurface(cache->hash[i].value.data);
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}
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shfree(cache->hash);
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free(cache->node_buffer);
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}
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void textures_dump_atlases(struct texture_cache *cache) {
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PHYSFS_mkdir("/dump");
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const char string_template[] = "/dump/atlas%zd.png";
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char buf[2048]; /* larger than will ever be necessary */
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size_t i = 0;
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for (; i < arrlenu(cache->atlas_surfaces); ++i) {
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snprintf(buf, sizeof buf, string_template, i);
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SDL_RWops *handle = PHYSFSRWOPS_openWrite(buf);
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if (handle == NULL) {
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CRY("Texture atlas dump failed.", "File could not be opened");
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return;
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}
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IMG_SavePNG_RW(cache->atlas_surfaces[i], handle, true);
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log_info("Dumped atlas %s", buf);
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}
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}
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static t_texture_key textures_load(struct texture_cache *cache, const char *path) {
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/* no need to do anything if it was loaded already */
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if (shgeti(cache->hash, path) >= 0)
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return (t_texture_key){0};
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SDL_Surface *surface = image_to_surface(path);
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struct texture new_texture = {0};
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new_texture.data = surface;
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/* it's a "loner texture," it doesn't fit in an atlas so it's not in one */
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if (surface->w >= TEXTURE_ATLAS_SIZE || surface->h >= TEXTURE_ATLAS_SIZE) {
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new_texture.loner_texture = new_gl_texture();
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upload_texture_from_surface(new_texture.loner_texture, surface);
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new_texture.srcrect = (t_rect) { .w = surface->w, .h = surface->h };
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shput(cache->hash, path, new_texture);
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return (t_texture_key){ (int)shgeti(cache->hash, path) + 1 };
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} else {
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new_texture.atlas_index = cache->atlas_index;
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shput(cache->hash, path, new_texture);
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cache->is_dirty = true;
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return (t_texture_key){ (int)shgeti(cache->hash, path) + 1 };
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}
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}
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void textures_update_atlas(struct texture_cache *cache) {
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if (!cache->is_dirty)
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return;
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/* this function makes a lot more sense if you read stb_rect_pack.h */
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stbrp_context pack_ctx; /* target info */
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stbrp_init_target(&pack_ctx,
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TEXTURE_ATLAS_SIZE,
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TEXTURE_ATLAS_SIZE,
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cache->node_buffer,
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TEXTURE_ATLAS_SIZE);
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stbrp_rect *rects = create_rects_from_cache(cache);
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/* we have to keep packing, and creating atlases if necessary, */
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/* until all rects have been packed. */
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/* ideally, this will not iterate more than once. */
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bool textures_remaining = true;
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while (textures_remaining) {
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stbrp_rect *rects_to_pack = filter_unpacked_rects(rects);
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stbrp_pack_rects(&pack_ctx, rects_to_pack, (int)arrlen(rects_to_pack));
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textures_remaining = !update_rects(cache, rects, rects_to_pack);
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arrfree(rects_to_pack); /* got what we needed */
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/* some textures couldn't be packed */
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if (textures_remaining) {
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update_texture_rects_in_atlas(cache, rects);
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recreate_current_atlas_texture(cache);
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/* need a new atlas for next time */
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add_new_atlas(cache);
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++cache->atlas_index;
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}
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};
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update_texture_rects_in_atlas(cache, rects);
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recreate_current_atlas_texture(cache);
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cache->is_dirty = false;
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arrfree(rects);
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}
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t_texture_key textures_get_key(struct texture_cache *cache, const char *path) {
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/* hash tables are assumed to be stable, so we just return indices */
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ptrdiff_t texture = shgeti(cache->hash, path);
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/* load it if it isn't */
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if (texture == -1) {
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return textures_load(cache, path);
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} else
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return (t_texture_key){ (int)texture + 1 };
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}
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t_rect textures_get_srcrect(const struct texture_cache *cache, t_texture_key key) {
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if (key.id != 0) {
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return cache->hash[key.id - 1].value.srcrect;
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} else {
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CRY("Texture lookup failed.",
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"Tried to get texture that isn't loaded.");
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return (t_rect){ 0, 0, 0, 0 };
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}
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}
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t_rect textures_get_dims(const struct texture_cache *cache, t_texture_key key) {
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if (key.id != 0) {
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if (cache->hash[key.id - 1].value.loner_texture != 0)
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return cache->hash[key.id - 1].value.srcrect;
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else
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return (t_rect){ .w = TEXTURE_ATLAS_SIZE, .h = TEXTURE_ATLAS_SIZE };
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} else {
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CRY("Texture lookup failed.",
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"Tried to get texture that isn't loaded.");
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return (t_rect){ 0, 0, 0, 0 };
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}
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}
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void textures_bind(const struct texture_cache *cache, t_texture_key key, GLenum target) {
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if (key.id != 0) {
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if (cache->hash[key.id - 1].value.loner_texture == 0)
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glBindTexture(target, cache->atlas_textures[cache->hash[key.id - 1].value.atlas_index]);
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else
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glBindTexture(target, cache->hash[key.id - 1].value.loner_texture);
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} else if (key.id == 0) {
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CRY("Texture binding failed.",
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"Tried to get texture that isn't loaded.");
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}
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}
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size_t textures_get_num_atlases(const struct texture_cache *cache) {
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return cache->atlas_index + 1;
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}
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