.. |
game
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rendering.c: non-square rotating sprites
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2024-07-29 12:43:46 +03:00 |
private
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
rendering
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
system/linux
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rendering.c: fast cos from sin calculation, with lossy fast_sqrt()
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2024-07-28 14:39:23 +03:00 |
textures
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move and rename private/textures.h to textures/internal_api.h
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2024-07-29 12:53:03 +03:00 |
audio.c
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elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags
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2024-07-28 01:44:39 +03:00 |
audio.h
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audio.c: get_audio_args()
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2024-07-08 18:13:33 +03:00 |
config.h
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
context.c
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.ogg playback
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2024-07-08 09:55:28 +03:00 |
context.h
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
game_api.h
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
input.c
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
input.h
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rendering.c: only update opengl viewport once it's actually changed
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2024-07-27 17:10:08 +03:00 |
main.c
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proper getting of window size on resize
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2024-07-29 14:01:46 +03:00 |
rendering.c
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move and rename private/rendering.h to rendering/internal_api.h
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2024-07-29 13:20:11 +03:00 |
rendering.h
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automatic detenction of texture mode and batching based on it
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2024-07-28 23:59:23 +03:00 |
scripting.c
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
scripting.h
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
text.c
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remove unused includes
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2024-07-08 22:58:57 +03:00 |
text.h
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remove unused includes
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2024-07-08 22:58:57 +03:00 |
textures.c
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move and rename private/textures.h to textures/internal_api.h
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2024-07-29 12:53:03 +03:00 |
textures.h
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move and rename private/textures.h to textures/internal_api.h
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2024-07-29 12:53:03 +03:00 |
util.c
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rendering.c: sprite rotation
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2024-07-27 16:55:38 +03:00 |
util.h
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aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection
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2024-07-28 22:17:53 +03:00 |