townengine/src
2024-07-29 14:01:46 +03:00
..
game rendering.c: non-square rotating sprites 2024-07-29 12:43:46 +03:00
private move and rename private/rendering.h to rendering/internal_api.h 2024-07-29 13:20:11 +03:00
rendering move and rename private/rendering.h to rendering/internal_api.h 2024-07-29 13:20:11 +03:00
system/linux rendering.c: fast cos from sin calculation, with lossy fast_sqrt() 2024-07-28 14:39:23 +03:00
textures move and rename private/textures.h to textures/internal_api.h 2024-07-29 12:53:03 +03:00
audio.c elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags 2024-07-28 01:44:39 +03:00
audio.h audio.c: get_audio_args() 2024-07-08 18:13:33 +03:00
config.h full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI 2024-07-12 21:16:21 +03:00
context.c .ogg playback 2024-07-08 09:55:28 +03:00
context.h move and rename private/rendering.h to rendering/internal_api.h 2024-07-29 13:20:11 +03:00
game_api.h full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI 2024-07-12 21:16:21 +03:00
input.c full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI 2024-07-12 21:16:21 +03:00
input.h rendering.c: only update opengl viewport once it's actually changed 2024-07-27 17:10:08 +03:00
main.c proper getting of window size on resize 2024-07-29 14:01:46 +03:00
rendering.c move and rename private/rendering.h to rendering/internal_api.h 2024-07-29 13:20:11 +03:00
rendering.h automatic detenction of texture mode and batching based on it 2024-07-28 23:59:23 +03:00
scripting.c awesome!!! 2024-07-08 03:44:20 +03:00
scripting.h awesome!!! 2024-07-08 03:44:20 +03:00
text.c remove unused includes 2024-07-08 22:58:57 +03:00
text.h remove unused includes 2024-07-08 22:58:57 +03:00
textures.c move and rename private/textures.h to textures/internal_api.h 2024-07-29 12:53:03 +03:00
textures.h move and rename private/textures.h to textures/internal_api.h 2024-07-29 12:53:03 +03:00
util.c rendering.c: sprite rotation 2024-07-27 16:55:38 +03:00
util.h aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection 2024-07-28 22:17:53 +03:00