townengine/apps/twnlua/bindgen.py

194 lines
9.0 KiB
Python
Executable File

#!/bin/env python3
import sys, json
with open(sys.argv[1], 'r') if sys.argv[1] != "-" else sys.stdin as f:
api_source = f.read()
api = json.loads(api_source)
def default(parameter):
basetype = parameter["type"].rsplit(' *', 1)[0]
if parameter["type"] == "float":
return parameter["default"]
elif parameter["type"] == "bool":
return "true" if parameter["default"] else "false"
elif parameter["type"] == "char *":
if parameter["default"] == {}:
return "NULL"
else: return '"' + parameter["default"] + '"'
elif basetype in api["types"]:
if parameter["type"].endswith(" *"):
if parameter["default"] == {}:
return "NULL"
else:
return "&(%s){\n%s\n }" % \
(parameter["type"], ", \n".join(" .%s = %s" % (n, v) for n, v in parameter["default"].items()))
else:
return "(%s){\n%s\n }" % \
(parameter["type"], ", \n".join(" .%s = %s" % (n, v) for n, v in parameter["default"].items()))
raise BaseException("Unhandled default value of type '%s'" % parameter["type"])
def to_table(typedesc, variable, indent = 0):
binding = ' ' * indent + "lua_createtable(L, 0, %i);\n" % len(typedesc["fields"])
for field in typedesc["fields"]:
if field["type"] == "float":
binding += ' ' * indent + "lua_pushnumber(L, (double)(%s));\n" % (variable + ".%s" % field["name"])
elif field["type"] == "bool":
binding += ' ' * indent + "lua_pushboolean(L, (%s));\n" % (variable + ".%s" % field["name"])
elif field["type"] in api["types"]:
binding += to_table(api["types"][field["type"]], variable + ".%s" % field["name"], indent + 4)
else:
raise BaseException("Unhandled return field type '%s'" % (field["type"]))
binding += ' ' * indent + "lua_setfield(L, -2, \"%s\");\n" % field["name"]
# binding += ' ' * indent + "lua_pop(L, 1);\n"
return binding
print('#include "twn_game_api.h"\n')
# TODO: reuse implementation from the engine, this also breaks with statically compiled build
print('#define STB_DS_IMPLEMENTATION')
print('#include <stb_ds.h>')
print('#include <lua.h>')
print('#include <lualib.h>')
print('#include <lauxlib.h>\n')
bindings, used_converters = [], {}
for procedure, procedure_desc in api["procedures"].items():
binding = "static int binding_%s(lua_State *L) {\n" % procedure
binding += " luaL_checktype(L, 1, LUA_TTABLE);\n"
if "params" in procedure_desc:
for parameter in procedure_desc["params"]:
basetype = parameter["type"].rsplit(' *', 1)[0]
if parameter["type"].endswith("*"):
binding += " %s %s_value;\n" % (basetype, parameter["name"])
binding += " %s %s;\n" % (parameter["type"], parameter["name"])
binding += " lua_getfield(L, 1, \"%s\");\n" % parameter["name"]
if "default" in parameter and parameter["type"] != "float":
binding += " if (lua_isnoneornil(L, -1))\n"
binding += " %s = %s;\n" % (parameter["name"], default(parameter))
binding += " else\n "
if parameter["type"] == "float":
if "default" in parameter:
binding += " int is_%s_num;\n" % parameter["name"]
binding += " %s = (float)lua_tonumberx(L, -1, &is_%s_num);\n" % (parameter["name"], parameter["name"]);
binding += " if (!is_%s_num) %s = %s;\n" % (parameter["name"], parameter["name"], default(parameter))
else:
binding += " %s = (float)lua_tonumber(L, -1);\n" % (parameter["name"]);
elif parameter["type"] == "bool":
binding += " %s = lua_toboolean(L, -1);\n" % (parameter["name"]);
elif parameter["type"] == "char *":
binding += " %s = lua_tostring(L, -1);\n" % (parameter["name"]);
elif basetype in api["types"]:
used_converters[basetype] = api["types"][basetype]
if parameter["type"].endswith(" *"):
binding += " { %s_value = to_%s(L, -1); %s = &%s_value; }\n" % (parameter["name"], basetype.lower(), parameter["name"], parameter["name"]);
else:
binding += " %s = to_%s(L, -1);\n" % (parameter["name"], basetype.lower());
else:
raise BaseException("Unhandled parameter type '%s'" % (parameter["type"]))
# binding += " lua_pop(L, %i);\n" % (1 + len(procedure_desc["params"]) if "params" in procedure_desc else 0)
if "return" in procedure_desc:
if procedure_desc["return"] == "bool":
binding += " lua_pushboolean(L, (int)(%s(%s)));\n" % (procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
elif procedure_desc["return"] == "float":
binding += " lua_pushnumber(L, (double)(%s(%s)));\n" % (procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
elif procedure_desc["return"] == "char *":
binding += " lua_pushstring(L, %s(%s));\n" % (procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
elif type(procedure_desc["return"]) is dict or procedure_desc["return"] in api["types"]:
# TODO: handle enums
type_desc = procedure_desc["return"] if type(procedure_desc["return"]) is dict else api["types"][procedure_desc["return"]]
binding += " %s result = %s(%s);\n" % (type_desc["c_type"], procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
binding += to_table(type_desc, "result", 4)
else:
raise BaseException("Unhandled return type '%s'" % (procedure_desc["return"]))
binding += " return 1;\n}\n"
else:
binding += " %s(%s);\n" % (procedure, ", ".join(param["name"] for param in procedure_desc["params"]))
binding += " return 0;\n}\n"
bindings += [binding]
storages, converters, initializers, deinitializers = [], [], [], []
for typename, typedesc in used_converters.items():
if "no_convert" in typedesc and typedesc["no_convert"]:
continue
converter = "static %s to_%s(lua_State *L, int idx) {\n" % (typename, typename.lower())
converter += " %s %s;\n" % (typename, typename.lower());
if "fields" in typedesc:
for field in typedesc["fields"]:
converter += " lua_getfield(L, idx, \"%s\");\n" % (field["name"]);
if field["type"] == "float":
converter += " %s.%s = (float)lua_tonumber(L, -1);\n" % (typename.lower(), field["name"]);
elif field["type"] == "uint8_t":
converter += " %s.%s = (uint8_t)lua_tointeger(L, -1);\n" % (typename.lower(), field["name"]);
else:
raise BaseException("Unhandled converter field type '%s'" % (field["type"]))
converter += " lua_pop(L, 1);\n";
# TODO: wild idea: use compile time built hash table
elif "enums" in typedesc:
storages += ["struct %sHashItem { char *key; %s value; };\nstatic struct %sHashItem *%s_map = NULL;\n" % (typename, typename, typename, typename.lower())]
# TODO: use arena
for enum in typedesc["enums"]:
initializer = " shput(%s_map, \"%s\", %s);" % (typename.lower(), enum, typedesc["enums"][enum])
initializers += [initializer]
deinitializers += [" shfree(%s_map);" % typename.lower()]
converter += " char *value = lua_tostring(L, -1);\n";
converter += " %s = shget(%s_map, value);\n" % (typename.lower(), typename.lower())
converter += " lua_pop(L, 1);\n";
converter += " return %s;\n}\n" % (typename.lower())
converters += [converter]
print('\n'.join(storages))
print("void bindgen_init(void) {\n" + '\n'.join(initializers) + "\n}\n")
print('\n'.join(converters))
print('\n'.join(bindings))
loader = "void bindgen_load_%s(lua_State *L) {\n" % api["name"]
modules = set(api["procedures"][procedure]["module"] for procedure in api["procedures"])
for module in modules:
loader += " bindgen_init();\n"
loader += " lua_createtable(L, 0, %i);\n" % len(api["procedures"])
for procedure, procedure_desc in api["procedures"].items():
if procedure_desc["module"] == module:
loader += " lua_pushcfunction(L, binding_%s);\n" % procedure
loader += " lua_setfield(L, -2, \"%s\");\n" % procedure_desc["symbol"]
loader += " lua_setglobal(L, \"%s\");\n" % module
loader += "}\n"
print(loader)
unloader = "void bindgen_unload_%s(lua_State *L) {\n" % api["name"]
unloader += '\n'.join(deinitializers)
unloader += "}\n"
print(unloader)
# exceptions for the base townengine api
# TODO: is there a way to generalize it? or rather, is there any need to do so?
if api["name"] == "twn":
contexter = "void bindgen_build_context(lua_State *L) {\n"
contexter += to_table(api["types"]["Context"], "ctx", 4)
contexter += "}"
print(contexter)