40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!doctype html>
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| <html>
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|   <head>
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|     <title>Townengine Wiki : Packaging</title>
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|     <link rel="stylesheet" href="style.css">
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|   </head>
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|   <body>
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|     <h1 style="margin-bottom:0in">T3. Packaging<span style="float:right">{twn}</span></h1>
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|     <a href="index.html">Go back
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|     <p><a name="overview"></a><strong>T3.1 </strong><strong>Overview</strong>
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|     <blockquote>
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|       <p>Assets are distributed by packs, which can come in either archived or, for development purposes, folder form.
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|          {twn} games operate in a sandboxed filesystem and operate strictly on supplied content.
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| 
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|       <p>Archives are limited to zip format, with .btw file extension.
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| 
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|       <p>One pack by the name of 'data' is always assumed to be present alongside executable,
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|          whether in folder /data/ or /data.btw archive, where precedence is taking over for /data/ folder variant.
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| 
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|       <p>Root /data/ could be used to point to other packs in its /packs/data.toml file.
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|          It results in a union filesystem, where directory structures are overlaid on top of each other.
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| 
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|       <p>Packs which are loaded first have precedence over later ones, preserving their contents.
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|          For example, if /assets/foo exists in root /data/, and another /assets/foo is found elsewhere,
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|          only the root /data/ version will be available.
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| 
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|       <pre>
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| # Example of data.toml file
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| # `deps` array of tables is loaded sequentially, where dependencies of dependencies are processed first before continuing.
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| 
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| [[deps]]
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| source = "../../common-data" # where does it come from
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| name = "common-data"         # should be a globally unique identifier</pre>
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| 
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|       <p>Compilation utility might later be available to combine packs for easier distribution.
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| 
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|     </blockquote>
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|   </body>
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| </html>
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