.. |
game
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
private
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
audio.c
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rename *_pair to *_item, as it's the convention used before
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2024-07-10 19:16:39 +03:00 |
audio.h
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audio.c: get_audio_args()
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2024-07-08 18:13:33 +03:00 |
config.h
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
context.c
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.ogg playback
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2024-07-08 09:55:28 +03:00 |
context.h
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
game_api.h
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
input.c
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
input.h
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
main.c
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
rendering.c
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
rendering.h
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work-in-progress for 3d triangle rendering
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2024-07-10 19:15:28 +03:00 |
scripting.c
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
scripting.h
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
text.c
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remove unused includes
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2024-07-08 22:58:57 +03:00 |
text.h
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remove unused includes
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2024-07-08 22:58:57 +03:00 |
textures.c
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
textures.h
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
util.c
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
util.h
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |