townengine/src
2024-07-27 15:35:49 +03:00
..
game demo: proper uvs! 2024-07-20 00:48:30 +03:00
private rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() 2024-07-27 15:10:49 +03:00
rendering rendering.c: correct-er order and settings of of 2d and 3d 2024-07-27 15:35:49 +03:00
audio.c rename *_pair to *_item, as it's the convention used before 2024-07-10 19:16:39 +03:00
audio.h audio.c: get_audio_args() 2024-07-08 18:13:33 +03:00
config.h full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI 2024-07-12 21:16:21 +03:00
context.c .ogg playback 2024-07-08 09:55:28 +03:00
context.h replace categorized, sorted render queues with a single ordered 2d queue 2024-07-15 23:31:54 -03:00
game_api.h full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI 2024-07-12 21:16:21 +03:00
input.c full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI 2024-07-12 21:16:21 +03:00
input.h full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI 2024-07-12 21:16:21 +03:00
main.c rendering.c: correct-er order and settings of of 2d and 3d 2024-07-27 15:35:49 +03:00
rendering.c rendering.c: correct-er order and settings of of 2d and 3d 2024-07-27 15:35:49 +03:00
rendering.h rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() 2024-07-27 15:10:49 +03:00
scripting.c awesome!!! 2024-07-08 03:44:20 +03:00
scripting.h awesome!!! 2024-07-08 03:44:20 +03:00
text.c remove unused includes 2024-07-08 22:58:57 +03:00
text.h remove unused includes 2024-07-08 22:58:57 +03:00
textures.c rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() 2024-07-27 15:10:49 +03:00
textures.h rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() 2024-07-27 15:10:49 +03:00
util.c rework of textures, finalization of basic opengl rendering 2024-07-14 16:04:12 +03:00
util.h rework of textures, finalization of basic opengl rendering 2024-07-14 16:04:12 +03:00