182 lines
4.5 KiB
C
182 lines
4.5 KiB
C
#ifndef UTIL_H
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#define UTIL_H
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#include <SDL2/SDL.h>
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#include <physfs.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <math.h>
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#include <stdnoreturn.h>
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/* */
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/* GENERAL UTILITIES */
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/* */
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void cry_impl(const char *file, const int line, const char *title, const char *text);
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#define CRY(title, text) cry_impl(__FILE__, __LINE__, title, text)
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#define CRY_SDL(title) cry_impl(__FILE__, __LINE__, title, SDL_GetError())
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#define CRY_PHYSFS(title) \
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cry_impl(__FILE__, __LINE__, title, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()))
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void log_info(const char *restrict format, ...);
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void log_critical(const char *restrict format, ...);
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void log_warn(const char *restrict format, ...);
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/* for when there's absolutely no way to continue */
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noreturn void die_abruptly(void);
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/* "critical" allocation functions which will log and abort() on failure. */
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/* if it is reasonable to handle this gracefully, use the standard versions. */
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/* the stb implementations will be configured to use these */
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void *cmalloc(size_t size);
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void *crealloc(void *ptr, size_t size);
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void *ccalloc(size_t num, size_t size);
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/* DON'T FORGET ABOUT DOUBLE EVALUATION */
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/* YOU THINK YOU WON'T, AND THEN YOU DO */
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/* C23's typeof could fix it, so i will */
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/* leave them as macros to be replaced. */
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/* use the macro in tgmath.h for floats */
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#define MAX SDL_max
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#define MIN SDL_min
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288 /**< pi */
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#endif
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/* sets buf_out to a pointer to a byte buffer which must be freed. */
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/* returns the size of this buffer. */
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int64_t file_to_bytes(const char *path, unsigned char **buf_out);
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/* returns a pointer to a string which must be freed */
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char *file_to_str(const char *path);
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/* returns true if str ends with suffix */
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bool strends(const char *str, const char *suffix);
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/* */
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/* GAME LOGIC UTILITIES */
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/* */
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/* 32-bit color data */
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typedef struct color {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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} t_color;
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/* a point in some space (integer) */
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typedef struct vec2 {
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int x, y;
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} t_vec2;
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/* a point in some space (floating point) */
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typedef struct fvec2 {
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float x, y;
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} t_fvec2;
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/* a point in some three dimension space (floating point) */
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/* y goes up, x goes to the right */
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typedef struct fvec3 {
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float x, y, z;
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} t_fvec3;
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/* a point in some space (short) */
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typedef struct shvec2 {
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short x, y;
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} t_shvec2;
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/* a rectangle with the origin at the upper left (integer) */
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typedef struct rect {
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int x, y;
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int w, h;
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} t_rect;
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/* a rectangle with the origin at the upper left (floating point) */
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typedef struct frect {
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float x, y;
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float w, h;
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} t_frect;
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bool intersect_rect(const t_rect *a, const t_rect *b, t_rect *result);
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bool intersect_frect(const t_frect *a, const t_frect *b, t_frect *result);
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/* TODO: generics and specials (see m_to_fvec2() for an example)*/
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t_frect to_frect(t_rect rect);
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t_fvec2 frect_center(t_frect rect);
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/* aren't macros to prevent double evaluation with side effects */
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/* maybe could be inlined? i hope LTO will resolve this */
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t_fvec2 fvec2_from_vec2(t_vec2 vec);
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t_fvec2 fvec2_from_shvec2(t_shvec2 vec);
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#define m_to_fvec2(p_any_vec2) (_Generic((p_any_vec2), \
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t_vec2: fvec2_from_vec2, \
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t_shvec2: fvec2_from_shvec2 \
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)(p_any_vec2))
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/* decrements an lvalue (which should be an int), stopping at 0 */
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/* meant for tick-based timers in game logic */
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/*
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* example:
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* tick_timer(&player->jump_air_timer);
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*/
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void tick_timer(int *value);
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/* decrements a floating point second-based timer, stopping at 0.0 */
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/* meant for poll based real time logic in game logic */
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/* note that it should be decremented only on the next tick after its creation */
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void tick_ftimer(float *value);
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/* same as `tick_ftimer` but instead of clamping it repeats */
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/* returns true if value was cycled */
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bool repeat_ftimer(float *value, float at);
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/* http://www.azillionmonkeys.com/qed/sqroot.html */
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static inline float fast_sqrt(float x)
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{
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union {
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float f;
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uint32_t u;
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} pun = {.f = x};
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pun.u += 127 << 23;
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pun.u >>= 1;
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return pun.f;
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}
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static inline t_fvec2 fast_cossine(float a) {
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const float s = sinf(a);
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return (t_fvec2){
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.x = fast_sqrt(1.0f - s * s) * (a >= (float)M_PI_2 && a < (float)(M_PI + M_PI_2) ? -1 : 1),
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.y = s
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};
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}
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#endif
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