87 lines
3.9 KiB
Lua
87 lines
3.9 KiB
Lua
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function render_dungeon(dungeon)
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for y = 1, dungeon.size.y do
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for x = 1, dungeon.size.x do
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if dungeon.grid[y][x].wall_texture ~= nil then
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draw_quad {
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texture = dungeon.grid[y][x].wall_texture,
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v3 = { x = y, y = 1, z = x },
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v2 = { x = y, y = 0, z = x },
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v1 = { x = y + 1, y = 0, z = x },
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v0 = { x = y + 1, y = 1, z = x },
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texture_region = { w = 128, h = 128 },
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}
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draw_quad {
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texture = dungeon.grid[y][x].wall_texture,
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v3 = { x = y + 1, y = 1, z = x },
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v2 = { x = y + 1, y = 0, z = x },
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v1 = { x = y + 1, y = 0, z = x + 1 },
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v0 = { x = y + 1, y = 1, z = x + 1 },
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texture_region = { w = 128, h = 128 },
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}
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draw_quad {
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texture = dungeon.grid[y][x].wall_texture,
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v3 = { x = y + 1, y = 1, z = x + 1 },
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v2 = { x = y + 1, y = 0, z = x + 1 },
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v1 = { x = y, y = 0, z = x + 1 },
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v0 = { x = y, y = 1, z = x + 1 },
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texture_region = { w = 128, h = 128 },
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}
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draw_quad {
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texture = dungeon.grid[y][x].wall_texture,
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v3 = { x = y, y = 1, z = x + 1 },
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v2 = { x = y, y = 0, z = x + 1 },
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v1 = { x = y, y = 0, z = x },
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v0 = { x = y, y = 1, z = x },
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texture_region = { w = 128, h = 128 },
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}
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elseif dungeon.grid[y][x].tile_texture ~= nil then
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draw_quad {
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texture = dungeon.grid[y][x].tile_texture,
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v0 = { x = y + 1, y = 0, z = x },
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v1 = { x = y, y = 0, z = x },
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v2 = { x = y, y = 0, z = x + 1 },
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v3 = { x = y + 1, y = 0, z = x + 1},
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texture_region = { w = 128, h = 128 },
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}
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draw_quad {
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texture = dungeon.grid[y][x].tile_texture,
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v3 = { x = y + 1, y = 1, z = x },
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v2 = { x = y, y = 1, z = x },
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v1 = { x = y, y = 1, z = x + 1 },
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v0 = { x = y + 1, y = 1, z = x + 1},
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texture_region = { w = 128, h = 128 },
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}
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end
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if dungeon.grid[y][x].face_texture ~= nil then
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if dungeon.grid[y][x].face == "horizon" then
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draw_quad {
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texture = dungeon.grid[y][x].face_texture,
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v3 = { x = y, y = 1, z = x + 1 },
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v2 = { x = y, y = 0, z = x + 1 },
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v1 = { x = y + 1, y = 0, z = x + 1 },
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v0 = { x = y + 1, y = 1, z = x + 1 },
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texture_region = { w = 64, h = 96 },
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}
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draw_quad {
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texture = dungeon.grid[y][x].face_texture,
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v3 = { x = y + 1, y = 1, z = x + 1 },
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v2 = { x = y + 1, y = 0, z = x + 1 },
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v1 = { x = y, y = 0, z = x + 1 },
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v0 = { x = y, y = 1, z = x + 1 },
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texture_region = { w = 64, h = 96 },
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}
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elseif dungeon.grid[y][x].face == "observer" then
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draw_billboard {
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texture = dungeon.grid[y][x].face_texture,
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position = { x = y + 0.5, y = 0.5, z = x + 0.5 },
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size = { x = 0.5, y = 0.5 },
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}
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end
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end
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end
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end
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end
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