townengine/apps/platformer/state.h

21 lines
242 B
C

#ifndef STATE_H
#define STATE_H
#include "twn_game_api.h"
#include <stdbool.h>
typedef struct Scene Scene;
typedef struct State {
Context *ctx;
Scene *scene;
Scene *next_scene;
bool is_scene_switching;
} State;
#endif