townengine/apps/demos/scenery/scenes/ingame.h
2024-10-28 12:34:48 +03:00

28 lines
322 B
C

#ifndef INGAME_H
#define INGAME_H
#include "twn_game_api.h"
#include "../state.h"
#include "scene.h"
#include <stdbool.h>
typedef struct SceneIngame {
Scene base;
Vec3 pos;
float yaw;
float pitch;
float roll;
bool mouse_captured;
} SceneIngame;
Scene *ingame_scene(State *state);
#endif