35 lines
821 B
C
35 lines
821 B
C
#ifndef CONFIG_H
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#define CONFIG_H
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/*
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* this file is for configuration values which are to be set at
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* compile time. generally speaking, it's for things that would be unwise to
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* change mid-development without considering the work it might take to
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* adapt the game logic.
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*
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* if you're looking for distribution-related definitions like
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* APP_NAME, you should know that they are set from CMake.
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*/
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#define TICKS_PER_SECOND 60
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#define FIXED_DELTA_TIME (1.0 / TICKS_PER_SECOND)
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#define RENDER_BASE_WIDTH 640
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#define RENDER_BASE_HEIGHT 360
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#define TEXTURE_ATLAS_SIZE 2048
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#define TEXTURE_ATLAS_BIT_DEPTH 32
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#define TEXTURE_ATLAS_FORMAT SDL_PIXELFORMAT_RGBA32
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#define NUM_KEYBIND_SLOTS 8
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#define AUDIO_FREQUENCY 48000
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#define AUDIO_N_CHANNELS 2
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/* 1024 * 1024 */
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/* #define UMKA_STACK_SIZE 1048576 */
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#endif
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