rat-times/ui/tasks_list.gd

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class_name TimeEntriesItemsTree extends Tree
enum COL{
TEXT,
TIME
}
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const META_KEY = "time_entry"
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var config: ConfigManager = preload("res://config_manager.tres")
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var _timer := Timer.new()
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func _ready() -> void:
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hide_root = true
add_child(_timer)
# warning-ignore:return_value_discarded
connect("button_pressed", self, "_on_button_pressed")
# warning-ignore:return_value_discarded
_timer.connect("timeout", self, "_on_timer_timeout")
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# warning-ignore:return_value_discarded
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config.connect("time_sheet_loaded", self, "populate_entries")
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# warning-ignore:return_value_discarded
connect("item_edited", self, "on_Tree_item_edited")
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populate_entries()
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func on_Tree_item_edited():
var tree_item := get_edited()
var time_entry := tree_item.get_meta(META_KEY) as TimeEntry
if time_entry == null:
return
var edited_start_time_str := tree_item.get_text(COL.TEXT)
var edited_start_time := TimeStamp.new().from_string(edited_start_time_str)
if edited_start_time.year == 1970:
_update_from_time_entry(time_entry, tree_item)
return
var edited_duration_str := tree_item.get_text(COL.TIME)
var edited_duration := TimeEntry.period_to_time(edited_duration_str)
if edited_duration == -1:
_update_from_time_entry(time_entry, tree_item)
return
var edited_end_time_unix := edited_start_time.unix + edited_duration
var edited_end_time := TimeStamp.new().from_unix_time(edited_end_time_unix)
if edited_start_time.equals(time_entry.start_time) \
and edited_end_time.equals(time_entry.end_time):
_update_from_time_entry(time_entry, tree_item)
return
time_entry.start_time = edited_start_time
time_entry.end_time = edited_end_time
config.timesheet.save()
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func populate_entries() -> void:
clear()
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var tree_items_root := create_item()
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var item_entries_tree := config.timesheet.make_items_tree()
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_populate_from_entry(tree_items_root, item_entries_tree)
_timer.start()
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func _on_timer_timeout() -> void:
config.timesheet.update()
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func _populate_from_entry(tree_item_root: TreeItem, time_entry_item_root: TimeEntryTreeItem):
var children := time_entry_item_root.children
for time_entry_name in children:
var time_entry_item: TimeEntryTreeItem = children[time_entry_name]
var item := find_or_create_item(tree_item_root, time_entry_name)
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item.set_metadata(COL.TEXT, time_entry_name)
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item.set_text(COL.TIME, time_entry_item.get_period())
# warning-ignore:return_value_discarded
time_entry_item.connect("end_time_updated", self, "_on_time_entry_changed_update_item", [time_entry_item, item])
_populate_from_entry(item, time_entry_item)
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var has_at_least_one_running_entry := time_entry_item.find_active_time_entry() != null
var texture := preload("res://assets/stop_small.svg") \
if has_at_least_one_running_entry \
else preload("res://assets/play_small.svg")
item.add_button(COL.TIME, texture)
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var entries = time_entry_item_root.time_entries
for entry_item in entries:
var time_entry_item := entry_item as TimeEntryTreeItem
var item := create_item(tree_item_root)
var time_entry := time_entry_item.time_entry
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item.set_meta(META_KEY, time_entry)
item.set_metadata(COL.TEXT, time_entry.name)
item.set_editable(COL.TEXT, true)
item.set_editable(COL.TIME, true)
_update_from_time_entry(time_entry, item)
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# warning-ignore:return_value_discarded
time_entry_item.connect("end_time_updated", self, "_on_time_entry_changed_update_item", [time_entry_item, item])
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func _update_from_time_entry(time_entry: TimeEntry, item: TreeItem) -> void:
item.set_text(COL.TEXT, time_entry.start_time.to_string())
item.set_text(COL.TIME, time_entry.get_period())
if time_entry.is_closed == false:
if item.get_button_count(COL.TIME) < 1:
var texture := preload("res://assets/stop_small.svg")
item.add_button(COL.TIME, texture, 0)
else:
if item.get_button_count(COL.TIME) > 0:
item.erase_button(COL.TIME, 0)
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func _on_time_entry_changed_update_item(time_entry_item: TimeEntryTreeItem, item: TreeItem) -> void:
item.set_text(COL.TIME, time_entry_item.get_period())
func _on_button_pressed(item: TreeItem, _column: int, _id: int) -> void:
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var task_name: String = item.get_metadata(COL.TEXT)
if task_name == "":
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return
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config.timesheet.toggle_entry(task_name)
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## Unecessary in Godot 4, can bre replaced with get_children()
static func _get_tree_item_children(item: TreeItem):
var children = []
var child = item.get_children()
if child == null:
return children
children.append(child)
child = child.get_next()
while child != null:
children.append(child)
child = child.get_next()
return children
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## Finds an item in the tree by text
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func find_item(root: TreeItem, item_name: String) -> TreeItem:
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for child in _get_tree_item_children(root):
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if child.get_text(COL.TEXT) == item_name:
return child
return null
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func find_or_create_item(root: TreeItem, item_name: String) -> TreeItem:
var child := find_item(root, item_name)
if child != null:
return child
child = create_item(root)
child.set_text(COL.TEXT, item_name)
return child