rat-times/scripts/file_watcher.gd

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GDScript3
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2023-03-09 20:26:57 +00:00
class_name FileWatcher
signal file_changed
var file_name: String setget set_file_name
var scan_delay_s: float = 1.0 setget set_scan_delay_s
var _file := File.new()
var _last_modified: int = 0
var _timer := Timer.new()
func _init() -> void:
# warning-ignore:return_value_discarded
_timer.connect("timeout", self, "check")
_timer.wait_time = scan_delay_s
func set_file_name(new_file_name: String) -> void:
if file_name == new_file_name:
return
file_name = new_file_name
if file_name.begins_with("res://") or file_name.begins_with("user://"):
file_name = ProjectSettings.globalize_path(file_name)
_last_modified = _file.get_modified_time(file_name)
_timer.name = "__file_watcher_%s"%[file_name]
func set_scan_delay_s(new_scan_delay_s: float) -> void:
scan_delay_s = new_scan_delay_s
_timer.wait_time = scan_delay_s
func check() -> void:
if file_name == "":
return
var new_modified := _file.get_modified_time(file_name)
if new_modified != _last_modified:
_last_modified = new_modified
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print("file changed")
emit_signal("file_changed")
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func start() -> void:
if not _timer.is_inside_tree():
var main_loop: SceneTree = Engine.get_main_loop()
var root := main_loop.root
if root == null:
printerr("Called start before any scene is loaded")
return
if not root.is_inside_tree():
yield(root, "ready")
root.call_deferred("add_child", _timer, true)
yield(_timer, "ready")
_timer.start()
func stop() -> void:
_timer.stop()