tasks list working
This commit is contained in:
112
ui/tasks_list.gd
112
ui/tasks_list.gd
@ -7,55 +7,91 @@ enum COL{
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var config: ConfigManager = preload("res://config_manager.tres")
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var current_item: TreeItem
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var _timer := Timer.new()
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func _ready() -> void:
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hide_root = true
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add_child(_timer)
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# warning-ignore:return_value_discarded
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connect("button_pressed", self, "_on_button_pressed")
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# warning-ignore:return_value_discarded
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_timer.connect("timeout", self, "_on_timer_timeout")
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# warning-ignore:return_value_discarded
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config.connect("file_changed", self, "populate_entries")
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# warning-ignore:return_value_discarded
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config.connect("time_sheet_reloaded", self, "populate_entries")
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populate_entries()
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func populate_entries() -> void:
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clear()
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var _root := create_item()
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var entries_names := config.timesheet.entries_names
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for entry_name in entries_names:
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var tree_items_root := create_item()
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var item_entries_tree := config.timesheet.tree
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_populate_from_entry(tree_items_root, item_entries_tree)
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_timer.start()
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#for item in entries:
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# warning-ignore:return_value_discarded
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append_name_to_tree(entry_name, entries_names[entry_name])
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# set_entry(entry)
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# warning-ignore:unused_argument
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func set_time_elapsed(total_elapsed: int) -> void:
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current_item.set_text(COL.TIME, TimeEntry.time_to_period(total_elapsed))
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current_item.set_metadata(COL.TIME, total_elapsed)
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#current_item.set_text(COL.TIME, TimeEntry.time_to_period(total_elapsed))
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#current_item.set_metadata(COL.TIME, total_elapsed)
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pass
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func set_current_item(task_name: String) -> void:
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current_item = append_name_to_tree(task_name, 0)
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func set_current_item(_task_name: String) -> void:
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#current_item = append_name_to_tree(task_name, 0)
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pass
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func get_current_text() -> String:
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var item := get_selected()
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if not item:
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return ""
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var resp = item.get_metadata(COL.TEXT)
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if resp is String:
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return resp
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return ""
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func _on_timer_timeout() -> void:
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config.timesheet.update()
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## Adds a new item to the tree, or returns the old item if it exists
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func append_name_to_tree(task_name: String, total_elapsed := 0) -> TreeItem:
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var item := get_root()
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for item_name in task_name.split("/"):
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item.collapsed = false
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item = find_item(item, item_name, true)
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item.set_metadata(COL.TEXT, task_name)
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item.set_text(COL.TIME, TimeEntry.time_to_period(total_elapsed))
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item.set_metadata(COL.TIME, total_elapsed)
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scroll_to_item(item)
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return item
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func _populate_from_entry(tree_item_root: TreeItem, time_entry_item_root: TimeEntryTreeItem):
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var children := time_entry_item_root.children
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for time_entry_name in children:
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var time_entry_item: TimeEntryTreeItem = children[time_entry_name]
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var item := find_or_create_item(tree_item_root, time_entry_name)
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item.set_metadata(COL.TEXT, time_entry_item)
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item.set_text(COL.TIME, time_entry_item.get_period())
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# warning-ignore:return_value_discarded
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time_entry_item.connect("end_time_updated", self, "_on_time_entry_changed_update_item", [time_entry_item, item])
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_populate_from_entry(item, time_entry_item)
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var entries = time_entry_item_root.time_entries
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for entry_item in entries:
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var time_entry_item := entry_item as TimeEntryTreeItem
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var item := create_item(tree_item_root)
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var time_entry := time_entry_item.time_entry
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item.set_text(COL.TEXT, time_entry.start_time.to_string())
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item.set_metadata(COL.TEXT, time_entry_item)
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item.set_text(COL.TIME, time_entry_item.get_period())
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if time_entry.is_closed == false:
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var texture := preload("res://assets/stop_small.svg")
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item.add_button(COL.TIME, texture)
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# warning-ignore:return_value_discarded
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time_entry_item.connect("end_time_updated", self, "_on_time_entry_changed_update_item", [time_entry_item, item])
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func _on_time_entry_changed_update_item(time_entry_item: TimeEntryTreeItem, item: TreeItem) -> void:
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item.set_text(COL.TIME, time_entry_item.get_period())
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func _on_button_pressed(item: TreeItem, _column: int, _id: int) -> void:
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var time_entry_tree_item: TimeEntryTreeItem = item.get_metadata(COL.TEXT)
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if time_entry_tree_item == null:
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return
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var time_entry := time_entry_tree_item.time_entry
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if time_entry == null:
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return
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if time_entry.is_closed:
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return
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else:
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time_entry.close()
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item.erase_button(COL.TIME, 0)
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## Unecessary in Godot 4, can bre replaced with get_children()
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@ -73,13 +109,17 @@ static func _get_tree_item_children(item: TreeItem):
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## Finds an item in the tree by text
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func find_item(root: TreeItem, item_name: String, or_create: bool) -> TreeItem:
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func find_item(root: TreeItem, item_name: String) -> TreeItem:
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for child in _get_tree_item_children(root):
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if child.get_text(COL.TEXT) == item_name:
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return child
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if or_create:
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var child := create_item(root)
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child.set_text(COL.TEXT, item_name)
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child.set_text(COL.TIME, Consts.NO_TIME)
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return child
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return null
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func find_or_create_item(root: TreeItem, item_name: String) -> TreeItem:
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var child := find_item(root, item_name)
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if child != null:
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return child
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child = create_item(root)
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child.set_text(COL.TEXT, item_name)
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return child
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@ -14,7 +14,7 @@ onready var audio_stream_player := $"%AudioStreamPlayer" as AudioStreamPlayer
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func _ready() -> void:
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# warning-ignore:return_value_discarded
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timer.connect("timeout", self, "_on_timer_timeout")
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start_button.tooltip_text = tr(Consts.START)
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start_button.hint_tooltip = tr(Consts.START)
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start_button.toggle_mode = true
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# warning-ignore:return_value_discarded
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start_button.connect("toggled", self, "_on_start_button_toggled")
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@ -57,7 +57,7 @@ func _on_task_name_line_edit_text_changed(new_text: String) -> void:
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func set_button_as_stopped() -> void:
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start_button.set_pressed_no_signal(false)
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start_button.tooltip_text = tr(Consts.START)
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start_button.hint_tooltip = tr(Consts.START)
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time_label.text = Consts.NO_TIME
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start_button.theme_type_variation = Consts.THEME_OVERRIDE_START
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timer.stop()
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@ -67,7 +67,7 @@ func set_button_as_started() -> void:
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## TODO: make this independent
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# time_entries_items_tree.set_current_item(config.timesheet.current_entry.name)
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start_button.set_pressed_no_signal(true)
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start_button.tooltip_text = tr(Consts.STOP)
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start_button.hint_tooltip = tr(Consts.STOP)
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start_button.theme_type_variation = Consts.THEME_OVERRIDE_STOP
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timer.start()
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