use native dialogs
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@ -2,6 +2,8 @@ extends Control
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var config: ConfigManager = preload("res://config_manager.tres")
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const NativeDialogs := preload("res://addons/native_dialogs/native_dialogs.gd")
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onready var file_path_line_edit := $"%FilePathLineEdit" as LineEdit
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onready var file_path_button := $"%FilePathButton" as Button
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onready var theme_path_button := $"%ThemePathButton" as Button
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@ -9,8 +11,8 @@ onready var sound_check_box := $"%SoundCheckBox" as CheckBox
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onready var open_data_dir_button := $"%OpenDataDirButton" as Button
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onready var file_path_open_button := $"%FilePathOpenButton" as Button
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onready var attributions_rich_text_label := $"%AttributionsRichTextLabel" as RichTextLabel
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onready var file_path_file_dialog := $"%FilePathFileDialog" as FileDialog
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onready var theme_path_file_dialog := $"%ThemePathFileDialog" as FileDialog
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var file_path_file_dialog := NativeDialogs.SaveFile.new()
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var theme_path_file_dialog := NativeDialogs.OpenFile.new()
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func _ready() -> void:
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@ -24,16 +26,22 @@ func _ready() -> void:
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# warning-ignore:return_value_discarded
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file_path_button.connect("pressed", self, "_on_file_path_button_pressed")
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file_path_file_dialog.filters = ["*.csv ; CSV Files"]
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file_path_file_dialog.force_overwrite = true
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add_child(file_path_file_dialog)
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# warning-ignore:return_value_discarded
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file_path_file_dialog.connect("file_selected", self, "_on_current_file_selected")
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# warning-ignore:return_value_discarded
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file_path_line_edit.connect("text_entered", self, "_on_current_file_selected")
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# warning-ignore:return_value_discarded
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theme_path_button.connect("pressed", self, "_on_theme_path_button_pressed")
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theme_path_file_dialog.filters = ["*.theme ; Theme Files"]
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add_child(theme_path_file_dialog)
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# warning-ignore:return_value_discarded
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theme_path_file_dialog.connect("file_selected", self, "_on_new_theme_selected")
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theme_path_file_dialog.connect("files_selected", self, "_on_new_theme_selected")
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theme_path_file_dialog.hide()
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file_path_file_dialog.hide()
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@ -54,8 +62,7 @@ func _ready() -> void:
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func _on_current_file_changed() -> void:
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file_path_file_dialog.current_path = config.current_timesheet_file_path
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file_path_file_dialog.current_dir = config.current_timesheet_file_path.get_base_dir()
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#file_path_file_dialog.initial_path = config.current_timesheet_file_path.get_base_dir()
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file_path_line_edit.text = config.current_timesheet_file_path
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@ -64,11 +71,12 @@ func _on_theme_changed() -> void:
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func _on_file_path_button_pressed() -> void:
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file_path_file_dialog.popup_centered()
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file_path_file_dialog.initial_path = config.current_timesheet_file_path
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file_path_file_dialog.show()
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func _on_current_file_selected(new_file: String) -> void:
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config.set_current_file = new_file
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config.current_timesheet_file_path = new_file
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func _on_sound_toggle(is_on: bool) -> void:
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@ -76,11 +84,12 @@ func _on_sound_toggle(is_on: bool) -> void:
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func _on_theme_path_button_pressed() -> void:
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theme_path_file_dialog.popup_centered()
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theme_path_file_dialog.initial_path = config.theme_file_path
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theme_path_file_dialog.show()
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func _on_new_theme_selected(new_theme_path: String) -> void:
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config.set_theme_path = new_theme_path
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config.theme_file_path = new_theme_path
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func _on_attributions_rich_text_label_meta_clicked(meta) -> void:
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@ -128,8 +128,10 @@ This game uses Godot Engine, available under the following license:
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[node name="FilePathFileDialog" type="FileDialog" parent="CanvasLayer"]
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unique_name_in_owner = true
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anchor_right = 1.0
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anchor_bottom = 1.0
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visible = true
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margin_top = 39.0
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margin_right = 875.0
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margin_bottom = 765.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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window_title = "Pick a file"
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