cli command
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b69be6e07c
commit
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42
main_cli.gd
Normal file → Executable file
42
main_cli.gd
Normal file → Executable file
@ -3,32 +3,46 @@ extends SceneTree
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var config: ConfigManager = preload("res://config_manager.tres")
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var config: ConfigManager = preload("res://config_manager.tres")
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const valid_commands := ["list", "stop", "start"]
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func _init():
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func _init():
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var cmd := CMD.new()
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var cmd := CMD.new()
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for command in ["list", "stop", "start", "current"]:
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for command in valid_commands:
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if cmd.has_argument(command):
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if cmd.has_argument(command):
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call(command)
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call(command, cmd.get_argument(command))
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return
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return
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print("no command provided -- exiting")
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print("no command provided -- exiting")
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quit()
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help()
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quit(1)
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func list() -> void:
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func help(_show: bool = true) -> void:
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print("Valid commands are:")
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for command in valid_commands:
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prints(" -",command)
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func list(show_all: bool = true) -> void:
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var entries := config.timesheet.entries
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var entries := config.timesheet.entries
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for item in entries:
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for item in entries:
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if show_all:
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print(item)
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else:
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if not item.is_closed:
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print(item)
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print(item)
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quit()
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quit()
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func stop() -> void:
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func stop(entry_name: String) -> void:
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if config.timesheet.current_entry:
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var success := config.timesheet.stop_entry(entry_name)
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config.timesheet.close_entry()
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if success:
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print("closed %s"%[entry_name])
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else:
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print("could not close %s"%[entry_name])
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quit()
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func start() -> void:
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func start(entry_name: String) -> void:
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pass
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# warning-ignore:return_value_discarded
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config.timesheet.add_entry(entry_name)
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quit()
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func current() -> void:
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if config.timesheet.current_entry:
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print("{name}\t{start_time}\t{end_time}"%config.timesheet.current_entry)
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@ -69,13 +69,20 @@ _global_script_class_icons={
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[application]
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[application]
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config/name="Rat Times"
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config/name="Rat Times"
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run/main_scene="res://ui/composed_ui.tscn"
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config/use_custom_user_dir=true
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config/use_custom_user_dir=true
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config/custom_user_dir_name="rat_times"
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config/custom_user_dir_name="rat_times"
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run/low_processor_mode=true
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run/low_processor_mode=true
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boot_splash/show_image=false
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boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 0 )
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config/icon="res://assets/logo.png"
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config/icon="res://assets/logo.png"
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config/macos_native_icon="res://build/logo.icns"
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config/macos_native_icon="res://build/logo.icns"
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config/windows_native_icon="res://build/logo.ico"
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config/windows_native_icon="res://build/logo.ico"
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[debug]
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settings/fps/force_fps=60
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[display]
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[display]
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window/size/width=360
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window/size/width=360
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@ -89,6 +96,14 @@ window/handheld/orientation="portrait"
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window/ios/hide_home_indicator=false
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window/ios/hide_home_indicator=false
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window/stretch/aspect="keep"
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window/stretch/aspect="keep"
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[gui]
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theme/use_hidpi=true
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[logging]
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file_logging/log_path="user://logs/rat-times.log"
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[rendering]
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/driver/driver_name="GLES2"
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