class_name FileWatcher signal file_changed var file_name: String setget set_file_name var scan_delay_s: float = 1.0 setget set_scan_delay_s var _file := File.new() var _last_modified: int = 0 var _timer := Timer.new() func _init() -> void: # warning-ignore:return_value_discarded _timer.connect("timeout", self, "check") _timer.wait_time = scan_delay_s func set_file_name(new_file_name: String) -> void: if file_name == new_file_name: return file_name = new_file_name if file_name.begins_with("res://") or file_name.begins_with("user://"): file_name = ProjectSettings.globalize_path(file_name) _last_modified = _file.get_modified_time(file_name) _timer.name = "__file_watcher_%s"%[file_name] func set_scan_delay_s(new_scan_delay_s: float) -> void: scan_delay_s = new_scan_delay_s _timer.wait_time = scan_delay_s func check() -> void: if file_name == "": return var new_modified := _file.get_modified_time(file_name) if new_modified != _last_modified: _last_modified = new_modified emit_signal("file_changed") func start() -> void: if not _timer.is_inside_tree(): var main_loop: SceneTree = Engine.get_main_loop() var root := main_loop.root if root == null: printerr("Called start before any scene is loaded") return if not root.is_inside_tree(): yield(root, "ready") root.call_deferred("add_child", _timer, true) yield(_timer, "ready") _timer.start() func stop() -> void: _timer.stop()