49 lines
1.0 KiB
GDScript
Executable File
49 lines
1.0 KiB
GDScript
Executable File
#!/usr/bin/env -S godot --no-window -s
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extends SceneTree
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var config: ConfigManager = preload("res://config_manager.tres")
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const valid_commands := ["list", "stop", "start"]
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func _init():
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var cmd := CMD.new()
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for command in valid_commands:
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if cmd.has_argument(command):
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call(command, cmd.get_argument(command))
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return
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print("no command provided -- exiting")
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help()
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quit(1)
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func help(_show: bool = true) -> void:
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print("Valid commands are:")
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for command in valid_commands:
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prints(" -",command)
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func list(show_all: bool = true) -> void:
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var entries := config.timesheet.entries
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for item in entries:
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if show_all:
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print(item)
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else:
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if not item.is_closed:
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print(item)
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quit()
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func stop(entry_name: String) -> void:
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var success := config.timesheet.stop_entry(entry_name)
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if success:
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print("closed %s"%[entry_name])
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else:
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print("could not close %s"%[entry_name])
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quit()
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func start(entry_name: String) -> void:
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# warning-ignore:return_value_discarded
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config.timesheet.add_entry(entry_name)
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quit()
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