35 lines
689 B
GDScript
35 lines
689 B
GDScript
#!/usr/bin/env -S godot --no-window -s
|
|
extends SceneTree
|
|
|
|
var config: ConfigManager = preload("res://config_manager.tres")
|
|
|
|
func _init():
|
|
var cmd := CMD.new()
|
|
for command in ["list", "stop", "start", "current"]:
|
|
if cmd.has_argument(command):
|
|
call(command)
|
|
return
|
|
print("no command provided -- exiting")
|
|
quit()
|
|
|
|
|
|
func list() -> void:
|
|
var entries := config.timesheet.entries
|
|
for item in entries:
|
|
print(item)
|
|
quit()
|
|
|
|
|
|
func stop() -> void:
|
|
if config.timesheet.current_entry:
|
|
config.timesheet.close_entry()
|
|
|
|
|
|
func start() -> void:
|
|
pass
|
|
|
|
|
|
func current() -> void:
|
|
if config.timesheet.current_entry:
|
|
print("{name}\t{start_time}\t{end_time}"%config.timesheet.current_entry)
|