rat-times/ui/tasks_list.gd
2023-04-22 04:04:35 +02:00

107 lines
3.5 KiB
GDScript

class_name TimeEntriesItemsTree extends Tree
enum COL{
TEXT,
TIME
}
var config: ConfigManager = preload("res://config_manager.tres")
var _timer := Timer.new()
func _ready() -> void:
hide_root = true
add_child(_timer)
# warning-ignore:return_value_discarded
connect("button_pressed", self, "_on_button_pressed")
# warning-ignore:return_value_discarded
_timer.connect("timeout", self, "_on_timer_timeout")
# warning-ignore:return_value_discarded
config.connect("time_sheet_loaded", self, "populate_entries")
populate_entries()
func populate_entries() -> void:
clear()
var tree_items_root := create_item()
var item_entries_tree := config.timesheet.make_items_tree()
_populate_from_entry(tree_items_root, item_entries_tree)
_timer.start()
func _on_timer_timeout() -> void:
config.timesheet.update()
func _populate_from_entry(tree_item_root: TreeItem, time_entry_item_root: TimeEntryTreeItem):
var children := time_entry_item_root.children
for time_entry_name in children:
var time_entry_item: TimeEntryTreeItem = children[time_entry_name]
var item := find_or_create_item(tree_item_root, time_entry_name)
item.set_metadata(COL.TEXT, time_entry_name)
item.set_text(COL.TIME, time_entry_item.get_period())
# warning-ignore:return_value_discarded
time_entry_item.connect("end_time_updated", self, "_on_time_entry_changed_update_item", [time_entry_item, item])
_populate_from_entry(item, time_entry_item)
var has_at_least_one_running_entry := time_entry_item.find_active_time_entry() != null
var texture := preload("res://assets/stop_small.svg") \
if has_at_least_one_running_entry \
else preload("res://assets/play_small.svg")
item.add_button(COL.TIME, texture)
var entries = time_entry_item_root.time_entries
for entry_item in entries:
var time_entry_item := entry_item as TimeEntryTreeItem
var item := create_item(tree_item_root)
var time_entry := time_entry_item.time_entry
item.set_text(COL.TEXT, time_entry.start_time.to_string())
item.set_metadata(COL.TEXT, time_entry_item.time_entry.name)
item.set_text(COL.TIME, time_entry_item.get_period())
if time_entry.is_closed == false:
var texture := preload("res://assets/stop_small.svg")
item.add_button(COL.TIME, texture)
# warning-ignore:return_value_discarded
time_entry_item.connect("end_time_updated", self, "_on_time_entry_changed_update_item", [time_entry_item, item])
func _on_time_entry_changed_update_item(time_entry_item: TimeEntryTreeItem, item: TreeItem) -> void:
item.set_text(COL.TIME, time_entry_item.get_period())
func _on_button_pressed(item: TreeItem, _column: int, _id: int) -> void:
var task_name: String = item.get_metadata(COL.TEXT)
if task_name == "":
return
config.timesheet.toggle_entry(task_name)
## Unecessary in Godot 4, can bre replaced with get_children()
static func _get_tree_item_children(item: TreeItem):
var children = []
var child = item.get_children()
if child == null:
return children
children.append(child)
child = child.get_next()
while child != null:
children.append(child)
child = child.get_next()
return children
## Finds an item in the tree by text
func find_item(root: TreeItem, item_name: String) -> TreeItem:
for child in _get_tree_item_children(root):
if child.get_text(COL.TEXT) == item_name:
return child
return null
func find_or_create_item(root: TreeItem, item_name: String) -> TreeItem:
var child := find_item(root, item_name)
if child != null:
return child
child = create_item(root)
child.set_text(COL.TEXT, item_name)
return child