little birdy moves

This commit is contained in:
Lera Elvoé 2025-02-05 02:36:57 +03:00
parent f212474e9b
commit e8c4458ed8
Signed by: yagich
SSH Key Fingerprint: SHA256:6xjGb6uA7lAVcULa7byPEN//rQ0wPoG+UzYVMfZnbvc
6 changed files with 83 additions and 1 deletions

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local Vector2 = require "types.vector2"
local player = require "player"
-- called every frame, with constant delta time -- called every frame, with constant delta time
function game_tick() function game_tick()
-- ctx.initialization_needed is true first frame and every time dynamic reload is performed -- ctx.initialization_needed is true first frame and every time dynamic reload is performed
if ctx.initialization_needed then if ctx.initialization_needed then
-- ctx.udata persists on reload player:init()
ctx.udata = {} ctx.udata = {}
end end
draw_camera_2d{}
player:tick(ctx)
end end

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data/scripts/player.lua Normal file
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local Vector2 = require "types.vector2"
local util = require "util"
local SPR = {
"sprites/bird1.png",
"sprites/bird2.png",
}
local TERMINAL_V_VEL = 25
local p = {
position = Vector2(0, 50),
velocity = Vector2(),
size = Vector2(64, 64),
spr_idx = 1,
flip = false,
}
function p:rect()
return {x = self.position.x, y = self.position.y, w = self.size.x, h = self.size.y}
end
function p:init()
self.position.y = 50
self.position.x = ctx.resolution.x / 2
end
function p:is_on_ground()
return self.position.y >= ctx.resolution.y - 64
end
function p:tick(ctx)
input_action{name = "left", control = "LEFT"}
input_action{name = "right", control = "RIGHT"}
input_action{name = "jump", control = "SPACE"}
self.velocity.x = util.lerp(self.velocity.x, 0, 0.14)
if not self:is_on_ground() then
self.velocity.y = math.min(self.velocity.y + 1, TERMINAL_V_VEL)
else
self.position.y = ctx.resolution.y - 64
end
local movement = util.b2n(input_action_just_pressed{name = "right"}) - util.b2n(input_action_just_pressed{name = "left"})
if movement ~= 0 then
self.flip = movement < 0
end
if movement ~= 0 then
self.velocity.y = -10
self.velocity.x = movement * 20
end
if self.velocity.x < -0.1 or self.velocity.x > 0.1 then
self.spr_idx = (math.floor(ctx.frame_number / 11) % 2) + 1
end
self.position = self.position + self.velocity
draw_sprite{rect = self:rect(), texture = SPR[self.spr_idx], flip_x = self.flip}
end
return p

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data/scripts/util.lua Normal file
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local util = {}
function util.b2n(b)
return b and 1 or 0
end
function util.lerp(v1, v2, t)
-- return (1 - t) * v1 + t * v2
return v1 + t * (v2 - v1)
end
return util

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