79 lines
2.0 KiB
Lua
79 lines
2.0 KiB
Lua
|
-- called every frame, with constant delta time
|
||
|
local capture = false
|
||
|
local trig = require "trig"
|
||
|
local Vector3l = require "vector3"
|
||
|
|
||
|
|
||
|
local function Vector3(x, y, z)
|
||
|
if y == nil then
|
||
|
return {x = x, y = x, z = x}
|
||
|
end
|
||
|
return {x = x, y = y, z = z}
|
||
|
end
|
||
|
|
||
|
local rot = 0
|
||
|
local rot_spd = 0.05
|
||
|
|
||
|
local spd = 0.07
|
||
|
|
||
|
local pos = Vector3(0)
|
||
|
|
||
|
local function Vector2(x, y)
|
||
|
if y == nil then
|
||
|
return {x = x, y = x}
|
||
|
end
|
||
|
return {x = x, y = y}
|
||
|
end
|
||
|
|
||
|
local function wrap(value, min, max)
|
||
|
local range = max - min
|
||
|
if value == 0 then
|
||
|
return min
|
||
|
end
|
||
|
|
||
|
local result = value - (range * math.floor((value - min) / range))
|
||
|
if result == max then
|
||
|
return min
|
||
|
end
|
||
|
|
||
|
return result
|
||
|
end
|
||
|
|
||
|
local function b2n(value)
|
||
|
return value and 1 or 0
|
||
|
end
|
||
|
|
||
|
function game_tick()
|
||
|
-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
|
||
|
if ctx.initialization_needed then
|
||
|
-- ctx.udata persists on reload
|
||
|
ctx.udata = {}
|
||
|
end
|
||
|
ctx.mouse_capture = capture
|
||
|
input_action{name="quit", control="SPACE"}
|
||
|
|
||
|
input_action{name = "left", control = "A"}
|
||
|
input_action{name = "right", control = "D"}
|
||
|
input_action{name = "forward", control = "W"}
|
||
|
input_action{name = "back", control = "S"}
|
||
|
|
||
|
if input_action_just_pressed{name = "quit"} then
|
||
|
if not capture then
|
||
|
capture = true
|
||
|
else
|
||
|
capture = false
|
||
|
end
|
||
|
end
|
||
|
local dir = draw_camera_from_principal_axes{position = pos, yaw = rot}.direction
|
||
|
dir.y = 0
|
||
|
dir = trig.v3_normalized(dir)
|
||
|
|
||
|
local rot_d = b2n(input_action_pressed{name = "right"}) - b2n(input_action_pressed{name = "left"})
|
||
|
rot = rot + rot_d * rot_spd
|
||
|
|
||
|
local mov_d = b2n(input_action_pressed{name = "forward"}) - b2n(input_action_pressed{name = "back"})
|
||
|
pos = trig.v3_add(pos, trig.v3_mult(dir, spd * mov_d))
|
||
|
|
||
|
draw_billboard{position = Vector3(5, 0, 0), size = Vector2(1, 1), texture = "images/duck.png"}
|
||
|
end
|