quack/addons/cyclops_level_builder/commands/cmd_move_face_planar.gd

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2023-05-23 21:27:34 +00:00
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandMoveFacePlanar
extends CyclopsCommand
#Public data to set before activating command
var blocks_root_path:NodePath
var block_path:NodePath
var move_dir_normal:Vector3
var move_amount:float
var face_id:int
var lock_uvs:bool = false
#Private
var block_name:String
var block_selected:bool
var tracked_block_data:ConvexBlockData
var deleted:bool = false
func _init():
command_name = "Move face planar"
func move_to(offset:Vector3, intermediate:bool):
# print("move_to off %s faceid %s amount %s movedir %s" % [offset, face_id, move_amount, move_dir_normal])
if !tracked_block_data:
var block:CyclopsConvexBlock = builder.get_node(block_path)
block_name = block.name
block_selected = block.selected
tracked_block_data = block.block_data
var ctl_mesh:ConvexVolume = ConvexVolume.new()
ctl_mesh.init_from_convex_block_data(tracked_block_data)
var new_mesh:ConvexVolume = ctl_mesh.translate_face_plane(face_id, offset, lock_uvs)
#print("offset %s" % offset)
#print("ctl_mesh %s" % ctl_mesh.get_points())
var block:CyclopsConvexBlock = builder.get_node(block_path)
if new_mesh == null || new_mesh.is_empty():
#print("new_mesh EMPTY")
block.block_data = null
if !intermediate:
block.queue_free()
deleted = true
return
#ctl_mesh.remove_unused_planes()
#print("new_mesh %s" % new_mesh.get_points())
var result_data:ConvexBlockData = new_mesh.to_convex_block_data()
# var result_data:ConvexBlockData = ctl_mesh.to_convex_block_data()
block.block_data = result_data
func do_it_intermediate():
move_to(move_dir_normal * move_amount, true)
func do_it():
move_to(move_dir_normal * move_amount, false)
func undo_it():
if deleted:
var block:CyclopsConvexBlock = preload("../nodes/cyclops_convex_block.gd").new()
var blocks_root:CyclopsBlocks = builder.get_node(blocks_root_path)
blocks_root.add_child(block)
block.owner = builder.get_editor_interface().get_edited_scene_root()
block.block_data = tracked_block_data
block.name = block_name
block.selected = block_selected
deleted = false
return
move_to(Vector3.ZERO, false)