quack/addons/cyclops_level_builder/doc/draw_plane.py

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2023-05-23 21:27:34 +00:00
import bpy
import mathutils
def draw_plane(hessian):
# Extract the plane coefficients from the Hessian form
a, b, c, d = hessian
# Calculate the normal vector of the plane
normal = mathutils.Vector((a, b, c)).normalized()
# Calculate the point at the center of the plane
point = normal * d
# Create a new mesh object for the point and line
mesh = bpy.data.meshes.new(name="Plane Center and Normal")
obj = bpy.data.objects.new(name="Plane Object", object_data=mesh)
# Create the vertices for the point and line
vertices = [
point,
point + normal
]
# Create the edges for the line
edges = [
(0, 1)
]
# Create the mesh data for the point and line
mesh.from_pydata(vertices, edges, [])
# Add the object to the scene
bpy.context.scene.collection.objects.link(obj)
draw_plane((0, 1, 0, 11))