103 lines
3.5 KiB
GDScript3
103 lines
3.5 KiB
GDScript3
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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class_name CommandClipBlock
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extends CyclopsCommand
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#Public data to set before activating command
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var blocks_root_path:NodePath
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var block_path:NodePath
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var cut_plane:Plane
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var uv_transform:Transform2D = Transform2D.IDENTITY
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var material_path:String = ""
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#Private
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var block_sibling_name:String
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var old_block_data:ConvexBlockData
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var old_mat_list:Array[Material]
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var block_sibling_path:NodePath
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func _init():
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command_name = "Clip block"
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func get_material_index(mat_list:Array[Material], path:String)->int:
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if path.is_empty():
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return -1
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for i in mat_list.size():
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var mat:Material = mat_list[i]
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if mat != null && mat.resource_path == path:
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return i
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return -1
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func do_it():
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var blocks_root:CyclopsBlocks = builder.get_node(blocks_root_path)
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var block:CyclopsConvexBlock = builder.get_node(block_path)
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old_block_data = block.block_data.duplicate()
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old_mat_list = block.materials.duplicate()
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var new_mat_list0:Array[Material] = old_mat_list.duplicate()
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var cut_mat_idx = get_material_index(old_mat_list, material_path)
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if cut_mat_idx == -1:
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var mat = load(material_path)
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if mat is Material:
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cut_mat_idx = new_mat_list0.size()
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new_mat_list0.append(mat)
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var new_mat_list1:Array[Material] = new_mat_list0.duplicate()
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var cut_plane_reverse:Plane = Plane(-cut_plane.normal, cut_plane.get_center())
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var vol0:ConvexVolume = block.control_mesh.cut_with_plane(cut_plane, uv_transform, cut_mat_idx)
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var vol1:ConvexVolume = block.control_mesh.cut_with_plane(MathUtil.flip_plane(cut_plane), uv_transform, cut_mat_idx)
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#Set data of existing block
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block.block_data = vol0.to_convex_block_data()
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block.materials = new_mat_list0
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#Create second block
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var block_sibling:CyclopsConvexBlock = preload("../nodes/cyclops_convex_block.gd").new()
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blocks_root.add_child(block_sibling)
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block_sibling.owner = builder.get_editor_interface().get_edited_scene_root()
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block_sibling.name = block_sibling_name
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block_sibling.selected = block.selected
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block_sibling_path = block_sibling.get_path()
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block_sibling.block_data = vol1.to_convex_block_data()
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block_sibling.materials = new_mat_list1
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func undo_it():
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var block:CyclopsConvexBlock = builder.get_node(block_path)
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block.block_data = old_block_data
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block.materials = old_mat_list.duplicate()
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var block_sibling:CyclopsConvexBlock = builder.get_node(block_sibling_path)
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block_sibling.queue_free()
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