136 lines
3.8 KiB
GDScript3
136 lines
3.8 KiB
GDScript3
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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class_name CommandSelectBlocks
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extends CyclopsCommand
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#Public
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var selection_type:Selection.Type = Selection.Type.REPLACE
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var block_paths:Array[NodePath]
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#Private
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var tracked_selected_blocks:Array[NodePath]
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var tracked_active_blocks:Array[NodePath]
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func _init():
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command_name = "Select blocks"
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func will_change_anything()->bool:
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var active_path:NodePath
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if !block_paths.is_empty():
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active_path = block_paths[0]
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for child in builder.active_node.get_children():
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if child is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = child
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var path:NodePath = block.get_path()
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match selection_type:
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Selection.Type.REPLACE:
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if block.selected != block_paths.has(path):
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return true
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if block.active != (path == active_path):
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return true
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Selection.Type.ADD:
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if block_paths.has(path):
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if !block.selected:
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return true
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if block.active != (path == active_path):
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return true
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Selection.Type.SUBTRACT:
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if block_paths.has(path):
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if block.selected:
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return true
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Selection.Type.TOGGLE:
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if !block_paths.is_empty():
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return true
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return false
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func do_it():
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# print("sel verts do_it")
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#Cache state
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tracked_selected_blocks.clear()
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tracked_active_blocks.clear()
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for child in builder.active_node.get_children():
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if child is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = child
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if block.selected:
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tracked_selected_blocks.append(block.get_path())
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if block.active:
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tracked_active_blocks.append(block.get_path())
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#Do selection
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var active_path:NodePath
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if !block_paths.is_empty():
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active_path = block_paths[0]
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for child in builder.active_node.get_children():
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if child is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = child
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var path:NodePath = block.get_path()
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match selection_type:
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Selection.Type.REPLACE:
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block.selected = block_paths.has(path)
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block.active = path == active_path
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Selection.Type.ADD:
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if block_paths.has(path):
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block.selected = true
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block.active = path == active_path
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Selection.Type.SUBTRACT:
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if block_paths.has(path):
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block.selected = false
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block.active = false
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Selection.Type.TOGGLE:
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block.active = path == active_path
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if block_paths.has(path):
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block.selected = !block.selected
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if !block.selected:
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block.active = false
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builder.selection_changed.emit()
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func undo_it():
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for child in builder.active_node.get_children():
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if child is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = child
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var path:NodePath = block.get_path()
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block.selected = tracked_selected_blocks.has(path)
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block.active = tracked_active_blocks.has(path)
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builder.selection_changed.emit()
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