quack/addons/cyclops_level_builder/tools/tool_duplicate.gd

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2023-05-23 21:27:34 +00:00
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolDuplicate
const TOOL_ID:String = "duplicate"
var drag_start_point:Vector3
var cmd_duplicate:CommandDuplicateBlocks
enum ToolState { READY, DRAGGING, DONE }
var tool_state:ToolState = ToolState.READY
func _get_tool_id()->String:
return TOOL_ID
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if !builder.active_node is CyclopsBlocks:
return false
var blocks_root:CyclopsBlocks = self.builder.active_node
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
# var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload")
#_draw_tool(viewport_camera)
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if !e.is_pressed():
if tool_state == ToolState.DRAGGING:
#print("committing duplicate")
var undo:EditorUndoRedoManager = builder.get_undo_redo()
if cmd_duplicate.will_change_anything():
cmd_duplicate.add_to_undo_manager(undo)
tool_state = ToolState.DONE
builder.switch_to_tool(ToolBlock.new())
return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return super._gui_input(viewport_camera, event)
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var start_pos:Vector3 = origin + builder.block_create_distance * dir
var w2l = blocks_root.global_transform.inverse()
var origin_local:Vector3 = w2l * origin
var dir_local:Vector3 = w2l.basis * dir
if tool_state == ToolState.DRAGGING:
var drag_to:Vector3
if e.alt_pressed:
drag_to = MathUtil.closest_point_on_line(origin_local, dir_local, drag_start_point, Vector3.UP)
else:
drag_to = MathUtil.intersect_plane(origin_local, dir_local, drag_start_point, Vector3.UP)
var offset:Vector3 = drag_to - drag_start_point
offset = MathUtil.snap_to_grid(offset, grid_step_size)
#print("duplicate drag by %s" % offset)
cmd_duplicate.move_offset = offset
cmd_duplicate.do_it()
return true
return false
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
#builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
#Invoke command immediately
cmd_duplicate = CommandDuplicateBlocks.new()
cmd_duplicate.builder = builder
var blocks_root:CyclopsBlocks = builder.active_node
cmd_duplicate.blocks_root_path = blocks_root.get_path()
var centroid:Vector3
var count:int = 0
for child in blocks_root.get_children():
if child is CyclopsConvexBlock:
var block:CyclopsConvexBlock = child
if block.selected:
cmd_duplicate.blocks_to_duplicate.append(block.get_path())
centroid += block.control_mesh.bounds.get_center()
count += 1
cmd_duplicate.lock_uvs = builder.lock_uvs
centroid /= count
drag_start_point = centroid
tool_state = ToolState.DRAGGING
cmd_duplicate.do_it()