103 lines
3.6 KiB
GDScript3
103 lines
3.6 KiB
GDScript3
|
# MIT License
|
||
|
#
|
||
|
# Copyright (c) 2023 Mark McKay
|
||
|
# https://github.com/blackears/cyclopsLevelBuilder
|
||
|
#
|
||
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
# of this software and associated documentation files (the "Software"), to deal
|
||
|
# in the Software without restriction, including without limitation the rights
|
||
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
# copies of the Software, and to permit persons to whom the Software is
|
||
|
# furnished to do so, subject to the following conditions:
|
||
|
#
|
||
|
# The above copyright notice and this permission notice shall be included in all
|
||
|
# copies or substantial portions of the Software.
|
||
|
#
|
||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
# SOFTWARE.
|
||
|
|
||
|
@tool
|
||
|
class_name CommandAddCylinder
|
||
|
extends CyclopsCommand
|
||
|
|
||
|
#Public data to set before activating command
|
||
|
var blocks_root_path:NodePath
|
||
|
#var block_name:String
|
||
|
var block_name_prefix:String = "Block_"
|
||
|
var origin:Vector3
|
||
|
var axis_normal:Vector3
|
||
|
var height:float
|
||
|
var radius_inner:float
|
||
|
var radius_outer:float
|
||
|
var segments:int
|
||
|
var tube:bool = false
|
||
|
|
||
|
var material_path:String
|
||
|
var uv_transform:Transform2D = Transform2D.IDENTITY
|
||
|
|
||
|
#Private data
|
||
|
var block_paths:Array[NodePath]
|
||
|
|
||
|
func _init():
|
||
|
command_name = "Add cylinder"
|
||
|
|
||
|
func create_block(blocks_root:CyclopsBlocks, mat:Material)->CyclopsConvexBlock:
|
||
|
var block:CyclopsConvexBlock = preload("../nodes/cyclops_convex_block.gd").new()
|
||
|
blocks_root.add_child(block)
|
||
|
block.owner = builder.get_editor_interface().get_edited_scene_root()
|
||
|
block.name = GeneralUtil.find_unique_name(builder.active_node, block_name_prefix)
|
||
|
|
||
|
if mat:
|
||
|
block.materials.append(mat)
|
||
|
|
||
|
return block
|
||
|
|
||
|
|
||
|
func do_it():
|
||
|
var blocks_root:CyclopsBlocks = builder.get_node(blocks_root_path)
|
||
|
|
||
|
var material:Material
|
||
|
var material_id:int = -1
|
||
|
if ResourceLoader.exists(material_path):
|
||
|
var mat = load(material_path)
|
||
|
if mat is Material:
|
||
|
material_id = 0
|
||
|
material = mat
|
||
|
|
||
|
if tube:
|
||
|
var bounding_points_inner:PackedVector3Array = MathUtil.create_circle_points(origin, axis_normal, radius_inner, segments)
|
||
|
var bounding_points_outer:PackedVector3Array = MathUtil.create_circle_points(origin, axis_normal, radius_outer, segments)
|
||
|
|
||
|
for p_idx0 in bounding_points_inner.size():
|
||
|
var p_idx1:int = wrap(p_idx0 + 1, 0, bounding_points_inner.size())
|
||
|
|
||
|
var block:CyclopsConvexBlock = create_block(blocks_root, material)
|
||
|
|
||
|
var mesh:ConvexVolume = ConvexVolume.new()
|
||
|
var base_points:PackedVector3Array = [bounding_points_inner[p_idx0], bounding_points_inner[p_idx1], bounding_points_outer[p_idx1], bounding_points_outer[p_idx0]]
|
||
|
|
||
|
mesh.init_prism(base_points, axis_normal * height, uv_transform, material_id)
|
||
|
|
||
|
block.block_data = mesh.to_convex_block_data()
|
||
|
block_paths.append(block.get_path())
|
||
|
|
||
|
else:
|
||
|
var block:CyclopsConvexBlock = create_block(blocks_root, material)
|
||
|
|
||
|
var bounding_points:PackedVector3Array = MathUtil.create_circle_points(origin, axis_normal, radius_outer, segments)
|
||
|
var mesh:ConvexVolume = ConvexVolume.new()
|
||
|
mesh.init_prism(bounding_points, axis_normal * height, uv_transform, material_id)
|
||
|
|
||
|
block.block_data = mesh.to_convex_block_data()
|
||
|
block_paths.append(block.get_path())
|
||
|
|
||
|
func undo_it():
|
||
|
for path in block_paths:
|
||
|
var block:CyclopsConvexBlock = builder.get_node(path)
|
||
|
block.queue_free()
|