88 lines
2.9 KiB
GDScript3
88 lines
2.9 KiB
GDScript3
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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class_name CommandDuplicateBlocks
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extends CyclopsCommand
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#Public
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var blocks_root_path:NodePath
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var blocks_to_duplicate:Array[NodePath]
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var move_offset:Vector3
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var lock_uvs:bool
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#Private
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class BlockInfo extends RefCounted:
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var new_block:CyclopsConvexBlock
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var source_data:ConvexBlockData
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#var materials:Array[Material]
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func _init(new_block:CyclopsConvexBlock, source_data:ConvexBlockData):
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self.new_block = new_block
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self.source_data = source_data
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var added_blocks:Array[BlockInfo]
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func will_change_anything():
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return !added_blocks.is_empty()
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func do_it():
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if added_blocks.is_empty():
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#Create new blocks
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for block_path in blocks_to_duplicate:
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var new_block:CyclopsConvexBlock = preload("../nodes/cyclops_convex_block.gd").new()
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var source_block:CyclopsConvexBlock = builder.get_node(block_path)
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var blocks_root:CyclopsBlocks = builder.get_node(blocks_root_path)
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new_block.name = GeneralUtil.find_unique_name(blocks_root, source_block.name)
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blocks_root.add_child(new_block)
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new_block.owner = builder.get_editor_interface().get_edited_scene_root()
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var info:BlockInfo = BlockInfo.new(new_block, source_block.block_data)
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new_block.materials = source_block.materials
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new_block.selected = true
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added_blocks.append(info)
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for path in blocks_to_duplicate:
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var block:CyclopsConvexBlock = builder.get_node(path)
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block.selected = false
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for info in added_blocks:
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var vol:ConvexVolume = ConvexVolume.new()
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vol.init_from_convex_block_data(info.source_data)
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vol.translate(move_offset, lock_uvs)
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info.new_block.block_data = vol.to_convex_block_data()
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func undo_it():
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for block in added_blocks:
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block.new_block.queue_free()
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added_blocks = []
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for path in blocks_to_duplicate:
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var block:CyclopsConvexBlock = builder.get_node(path)
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block.selected = true
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