quack/addons/cyclops_level_builder/commands/cmd_merge_blocks.gd

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2023-05-23 21:27:34 +00:00
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandMergeBlocks
extends CyclopsCommand
class TrackedBlock extends RefCounted:
var path:NodePath
var path_parent:NodePath
var data:ConvexBlockData
var materials:Array[Material]
var selected:bool
var name:String
func _init(block:CyclopsConvexBlock):
path = block.get_path()
path_parent = block.get_parent().get_path()
name = block.name
data = block.block_data.duplicate()
selected = block.selected
materials = block.materials
#Public
var block_paths:Array[NodePath]
var block_name_prefix:String = "Block_"
#Private
var tracked_blocks:Array[TrackedBlock]
var merged_block_data:ConvexBlockData
var merged_mat_list:Array[Material]
var merged_block_path:NodePath
func _init():
command_name = "Merge blocks"
func get_best_face(centroid:Vector3, ref_list:Array[NodePath])->Array:
var best_face:ConvexVolume.FaceInfo
var best_dist:float = INF
var best_block:CyclopsConvexBlock
for block_path in ref_list:
var block:CyclopsConvexBlock = builder.get_node(block_path)
var vol:ConvexVolume = block.control_mesh
for f in vol.faces:
var face_center:Vector3 = f.get_centroid()
var offset:float = centroid.distance_squared_to(face_center)
if offset < best_dist:
best_dist = offset
best_face = f
best_block = block
if best_face.material_id == -1:
return [best_face, null]
return [best_face, best_block.materials[best_face.material_id]]
func copy_face_attributes(target:ConvexVolume, ref_list:Array[NodePath])->Array[Material]:
var mat_list:Array[Material]
for f in target.faces:
var centroid:Vector3 = f.get_centroid()
var res:Array = get_best_face(centroid, ref_list)
var ref_face:ConvexVolume.FaceInfo = res[0]
var material:Material = res[1]
var mat_idx:int = -1
if material != null:
mat_idx = mat_list.find(material)
if mat_idx == -1:
mat_idx = mat_list.size()
mat_list.append(material)
f.material_id = mat_idx
f.uv_transform = ref_face.uv_transform
f.selected = ref_face.selected
return mat_list
func do_it():
if tracked_blocks.is_empty():
var points:PackedVector3Array
for path in block_paths:
var block:CyclopsConvexBlock = builder.get_node(path)
var tracker:TrackedBlock = TrackedBlock.new(block)
tracked_blocks.append(tracker)
points.append_array(block.control_mesh.get_points())
var merged_vol:ConvexVolume = ConvexVolume.new()
merged_vol.init_from_points(points)
merged_mat_list = copy_face_attributes(merged_vol, block_paths)
merged_block_data = merged_vol.to_convex_block_data()
#Delete source blocks
for block_path in block_paths:
var del_block:CyclopsConvexBlock = builder.get_node(block_path)
del_block.queue_free()
#Create block
var block:CyclopsConvexBlock = preload("../nodes/cyclops_convex_block.gd").new()
var parent:Node = builder.get_node(tracked_blocks[0].path_parent)
parent.add_child(block)
block.owner = builder.get_editor_interface().get_edited_scene_root()
block.name = GeneralUtil.find_unique_name(parent, block_name_prefix)
block.block_data = merged_block_data
block.materials = merged_mat_list
#block.materials
merged_block_path = block.get_path()
func undo_it():
# var blocks_root:CyclopsBlocks = builder.get_node(blocks_root_path)
var merged_block:CyclopsConvexBlock = builder.get_node(merged_block_path)
merged_block.queue_free()
# for i in blocks_to_merge.size():
for tracked in tracked_blocks:
var parent = builder.get_node(tracked.path_parent)
var block:CyclopsConvexBlock = preload("../nodes/cyclops_convex_block.gd").new()
block.block_data = tracked.data
block.materials = tracked.materials
block.name = tracked.name
block.selected = tracked.selected
parent.add_child(block)
block.owner = builder.get_editor_interface().get_edited_scene_root()