quack/addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd

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2023-05-23 21:27:34 +00:00
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Node3D
class_name CyclopsConvexBlockBody
var mesh_instance:MeshInstance3D
var mesh_wire:MeshInstance3D
var collision_body:StaticBody3D
var collision_shape:CollisionShape3D
var occluder:OccluderInstance3D
var dirty:bool = true
@export var block_data:ConvexBlockData:
get:
return block_data
set(value):
block_data = value
dirty = true
@export var materials:Array[Material]
var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres")
var display_mode:DisplayMode.Type = DisplayMode.Type.TEXTURED
# Called when the node enters the scene tree for the first time.
func _ready():
mesh_instance = MeshInstance3D.new()
add_child(mesh_instance)
mesh_instance.gi_mode = GeometryInstance3D.GI_MODE_STATIC
if Engine.is_editor_hint():
mesh_wire = MeshInstance3D.new()
add_child(mesh_wire)
collision_body = StaticBody3D.new()
add_child(collision_body)
collision_shape = CollisionShape3D.new()
collision_body.add_child(collision_shape)
occluder = OccluderInstance3D.new()
add_child(occluder)
build_from_block()
func build_from_block():
dirty = false
mesh_instance.mesh = null
collision_shape.shape = null
if Engine.is_editor_hint():
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
var global_scene = get_node("/root/CyclopsAutoload")
display_mode = global_scene.builder.display_mode
# print("block_data %s" % block_data)
# print("vert points %s" % block_data.vertex_points)
if !block_data:
return
# print("got block data")
var vol:ConvexVolume = ConvexVolume.new()
vol.init_from_convex_block_data(block_data)
#print("volume %s" % vol)
# var mesh:ImmediateMesh = ImmediateMesh.new()
var mesh:ArrayMesh
if Engine.is_editor_hint():
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
var global_scene = get_node("/root/CyclopsAutoload")
mesh_wire.mesh = vol.create_mesh_wire(global_scene.outline_material)
#print ("added wireframe")
if display_mode == DisplayMode.Type.TEXTURED:
mesh = vol.create_mesh(materials, default_material)
#print ("added faces")
else:
mesh = vol.create_mesh(materials, default_material)
# vol.append_mesh(mesh, materials, default_material)
mesh_instance.mesh = mesh
# print("===============")
# GeneralUtil.dump_properties(mesh_instance)
# print("---------------")
# GeneralUtil.dump_properties(mesh_instance.mesh)
var shape:ConvexPolygonShape3D = ConvexPolygonShape3D.new()
shape.points = vol.get_points()
collision_shape.shape = shape
if !Engine.is_editor_hint():
#Disabling this in the editor for now since this is causing slowdown
var occluder_object:ArrayOccluder3D = ArrayOccluder3D.new()
occluder_object.vertices = vol.get_points()
occluder_object.indices = vol.get_trimesh_indices()
occluder.occluder = occluder_object
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if dirty:
build_from_block()
if Engine.is_editor_hint():
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
var global_scene = get_node("/root/CyclopsAutoload")
if display_mode != global_scene.builder.display_mode:
dirty = true
return