142 lines
4.3 KiB
GDScript3
142 lines
4.3 KiB
GDScript3
|
# MIT License
|
||
|
#
|
||
|
# Copyright (c) 2023 Mark McKay
|
||
|
# https://github.com/blackears/cyclopsLevelBuilder
|
||
|
#
|
||
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
# of this software and associated documentation files (the "Software"), to deal
|
||
|
# in the Software without restriction, including without limitation the rights
|
||
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
# copies of the Software, and to permit persons to whom the Software is
|
||
|
# furnished to do so, subject to the following conditions:
|
||
|
#
|
||
|
# The above copyright notice and this permission notice shall be included in all
|
||
|
# copies or substantial portions of the Software.
|
||
|
#
|
||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
# SOFTWARE.
|
||
|
|
||
|
@tool
|
||
|
extends Node3D
|
||
|
class_name CyclopsConvexBlockBody
|
||
|
|
||
|
var mesh_instance:MeshInstance3D
|
||
|
var mesh_wire:MeshInstance3D
|
||
|
var collision_body:StaticBody3D
|
||
|
var collision_shape:CollisionShape3D
|
||
|
var occluder:OccluderInstance3D
|
||
|
|
||
|
var dirty:bool = true
|
||
|
|
||
|
@export var block_data:ConvexBlockData:
|
||
|
get:
|
||
|
return block_data
|
||
|
set(value):
|
||
|
block_data = value
|
||
|
dirty = true
|
||
|
|
||
|
|
||
|
@export var materials:Array[Material]
|
||
|
|
||
|
var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres")
|
||
|
var display_mode:DisplayMode.Type = DisplayMode.Type.TEXTURED
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
mesh_instance = MeshInstance3D.new()
|
||
|
add_child(mesh_instance)
|
||
|
mesh_instance.gi_mode = GeometryInstance3D.GI_MODE_STATIC
|
||
|
|
||
|
if Engine.is_editor_hint():
|
||
|
mesh_wire = MeshInstance3D.new()
|
||
|
add_child(mesh_wire)
|
||
|
|
||
|
collision_body = StaticBody3D.new()
|
||
|
add_child(collision_body)
|
||
|
collision_shape = CollisionShape3D.new()
|
||
|
collision_body.add_child(collision_shape)
|
||
|
|
||
|
occluder = OccluderInstance3D.new()
|
||
|
add_child(occluder)
|
||
|
|
||
|
build_from_block()
|
||
|
|
||
|
|
||
|
func build_from_block():
|
||
|
|
||
|
dirty = false
|
||
|
|
||
|
mesh_instance.mesh = null
|
||
|
collision_shape.shape = null
|
||
|
|
||
|
if Engine.is_editor_hint():
|
||
|
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||
|
var global_scene = get_node("/root/CyclopsAutoload")
|
||
|
display_mode = global_scene.builder.display_mode
|
||
|
|
||
|
# print("block_data %s" % block_data)
|
||
|
# print("vert points %s" % block_data.vertex_points)
|
||
|
if !block_data:
|
||
|
return
|
||
|
|
||
|
# print("got block data")
|
||
|
|
||
|
var vol:ConvexVolume = ConvexVolume.new()
|
||
|
vol.init_from_convex_block_data(block_data)
|
||
|
|
||
|
#print("volume %s" % vol)
|
||
|
|
||
|
# var mesh:ImmediateMesh = ImmediateMesh.new()
|
||
|
var mesh:ArrayMesh
|
||
|
|
||
|
if Engine.is_editor_hint():
|
||
|
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||
|
var global_scene = get_node("/root/CyclopsAutoload")
|
||
|
mesh_wire.mesh = vol.create_mesh_wire(global_scene.outline_material)
|
||
|
#print ("added wireframe")
|
||
|
|
||
|
if display_mode == DisplayMode.Type.TEXTURED:
|
||
|
mesh = vol.create_mesh(materials, default_material)
|
||
|
#print ("added faces")
|
||
|
else:
|
||
|
mesh = vol.create_mesh(materials, default_material)
|
||
|
# vol.append_mesh(mesh, materials, default_material)
|
||
|
|
||
|
mesh_instance.mesh = mesh
|
||
|
|
||
|
# print("===============")
|
||
|
# GeneralUtil.dump_properties(mesh_instance)
|
||
|
# print("---------------")
|
||
|
# GeneralUtil.dump_properties(mesh_instance.mesh)
|
||
|
|
||
|
var shape:ConvexPolygonShape3D = ConvexPolygonShape3D.new()
|
||
|
shape.points = vol.get_points()
|
||
|
collision_shape.shape = shape
|
||
|
|
||
|
if !Engine.is_editor_hint():
|
||
|
#Disabling this in the editor for now since this is causing slowdown
|
||
|
var occluder_object:ArrayOccluder3D = ArrayOccluder3D.new()
|
||
|
occluder_object.vertices = vol.get_points()
|
||
|
occluder_object.indices = vol.get_trimesh_indices()
|
||
|
occluder.occluder = occluder_object
|
||
|
|
||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||
|
func _process(delta):
|
||
|
if dirty:
|
||
|
build_from_block()
|
||
|
|
||
|
|
||
|
if Engine.is_editor_hint():
|
||
|
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||
|
var global_scene = get_node("/root/CyclopsAutoload")
|
||
|
|
||
|
if display_mode != global_scene.builder.display_mode:
|
||
|
dirty = true
|
||
|
return
|
||
|
|