quack/addons/cyclops_level_builder/tools/tool_clip.gd

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2023-05-23 21:27:34 +00:00
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolClip
const TOOL_ID:String = "clip"
enum ToolState { READY, PICK_POINTS, PICK_SIDE }
var tool_state:ToolState = ToolState.READY
var clip_points:PackedVector3Array
var clip_normals:PackedVector3Array
var clip_block:CyclopsConvexBlock
func _get_tool_id()->String:
return TOOL_ID
func has_clip_point(point:Vector3)->bool:
for p in clip_points:
if p.is_equal_approx(point):
return true
return false
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if !clip_points.is_empty():
global_scene.draw_loop(clip_points, false, global_scene.tool_material)
global_scene.draw_points(clip_points, global_scene.tool_material)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if !builder.active_node is CyclopsBlocks:
return false
var blocks_root:CyclopsBlocks = self.builder.active_node
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
#var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload")
#_draw_tool(viewport_camera)
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_BACKSPACE:
if e.is_pressed():
if !clip_points.is_empty():
var count:int = clip_points.size()
clip_points.remove_at(count - 1)
clip_normals.remove_at(count - 1)
if clip_points.is_empty():
clip_block = null
return true
elif e.keycode == KEY_ESCAPE:
clip_points.clear()
clip_normals.clear()
clip_block = null
# _draw_tool(viewport_camera)
return true
elif e.keycode == KEY_ENTER:
#Cut at plane
var cut_plane:Plane
if clip_points.size() == 3:
cut_plane = Plane(clip_points[0], clip_points[1], clip_points[2])
elif clip_points.size() == 2:
var dir:Vector3 = clip_points[1] - clip_points[0]
var face_dir:Vector3 = clip_normals[0].cross(dir)
cut_plane = Plane(face_dir.normalized(), clip_points[0])
else:
#Cannot cut with fewer than 2 points
return true
var cmd:CommandClipBlock = CommandClipBlock.new()
cmd.builder = builder
cmd.blocks_root_path = blocks_root.get_path()
cmd.block_path = clip_block.get_path()
cmd.block_sibling_name = GeneralUtil.find_unique_name(blocks_root, "Block_")
cmd.cut_plane = cut_plane
cmd.material_path = builder.tool_material_path
cmd.uv_transform = builder.tool_uv_transform
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
#Clean up
clip_points.clear()
clip_normals.clear()
clip_block = null
# _draw_tool(viewport_camera)
return true
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return false
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
if result:
var p:Vector3 = to_local(result.position, blocks_root.global_transform.inverse(), grid_step_size)
if !has_clip_point(p):
if clip_points.is_empty():
clip_block = result.object
if clip_points.size() < 3:
clip_points.append(p)
clip_normals.append(result.normal)
else:
clip_points[2] = p
clip_normals[2] = result.normal
# _draw_tool(viewport_camera)
return true
return false
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()