165 lines
4.9 KiB
GDScript3
165 lines
4.9 KiB
GDScript3
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends CyclopsTool
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class_name ToolClip
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const TOOL_ID:String = "clip"
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enum ToolState { READY, PICK_POINTS, PICK_SIDE }
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var tool_state:ToolState = ToolState.READY
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var clip_points:PackedVector3Array
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var clip_normals:PackedVector3Array
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var clip_block:CyclopsConvexBlock
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func _get_tool_id()->String:
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return TOOL_ID
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func has_clip_point(point:Vector3)->bool:
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for p in clip_points:
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if p.is_equal_approx(point):
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return true
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return false
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func _draw_tool(viewport_camera:Camera3D):
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.clear_tool_mesh()
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global_scene.draw_selected_blocks(viewport_camera)
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if !clip_points.is_empty():
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global_scene.draw_loop(clip_points, false, global_scene.tool_material)
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global_scene.draw_points(clip_points, global_scene.tool_material)
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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if !builder.active_node is CyclopsBlocks:
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return false
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var blocks_root:CyclopsBlocks = self.builder.active_node
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var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
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#var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload")
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#_draw_tool(viewport_camera)
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_BACKSPACE:
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if e.is_pressed():
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if !clip_points.is_empty():
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var count:int = clip_points.size()
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clip_points.remove_at(count - 1)
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clip_normals.remove_at(count - 1)
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if clip_points.is_empty():
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clip_block = null
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return true
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elif e.keycode == KEY_ESCAPE:
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clip_points.clear()
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clip_normals.clear()
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clip_block = null
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# _draw_tool(viewport_camera)
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return true
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elif e.keycode == KEY_ENTER:
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#Cut at plane
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var cut_plane:Plane
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if clip_points.size() == 3:
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cut_plane = Plane(clip_points[0], clip_points[1], clip_points[2])
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elif clip_points.size() == 2:
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var dir:Vector3 = clip_points[1] - clip_points[0]
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var face_dir:Vector3 = clip_normals[0].cross(dir)
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cut_plane = Plane(face_dir.normalized(), clip_points[0])
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else:
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#Cannot cut with fewer than 2 points
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return true
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var cmd:CommandClipBlock = CommandClipBlock.new()
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cmd.builder = builder
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cmd.blocks_root_path = blocks_root.get_path()
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cmd.block_path = clip_block.get_path()
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cmd.block_sibling_name = GeneralUtil.find_unique_name(blocks_root, "Block_")
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cmd.cut_plane = cut_plane
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cmd.material_path = builder.tool_material_path
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cmd.uv_transform = builder.tool_uv_transform
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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#Clean up
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clip_points.clear()
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clip_normals.clear()
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clip_block = null
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# _draw_tool(viewport_camera)
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return true
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if event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
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return false
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if e.button_index == MOUSE_BUTTON_LEFT:
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if e.is_pressed():
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
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if result:
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var p:Vector3 = to_local(result.position, blocks_root.global_transform.inverse(), grid_step_size)
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if !has_clip_point(p):
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if clip_points.is_empty():
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clip_block = result.object
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if clip_points.size() < 3:
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clip_points.append(p)
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clip_normals.append(result.normal)
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else:
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clip_points[2] = p
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clip_normals[2] = result.normal
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# _draw_tool(viewport_camera)
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return true
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return false
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func _activate(builder:CyclopsLevelBuilder):
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super._activate(builder)
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builder.mode = CyclopsLevelBuilder.Mode.OBJECT
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.clear_tool_mesh()
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