initial commit
This commit is contained in:
143
addons/cyclops_level_builder/nodes/cyclops_blocks.gd
Normal file
143
addons/cyclops_level_builder/nodes/cyclops_blocks.gd
Normal file
@ -0,0 +1,143 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
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extends Node3D
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class_name CyclopsBlocks
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signal blocks_changed
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@export var occluder_vertex_offset:float = 0:
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get:
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return occluder_vertex_offset
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set(value):
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occluder_vertex_offset = value
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dirty = true
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var dirty:bool = true
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var block_bodies:Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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child_entered_tree.connect(on_child_entered_tree)
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child_exiting_tree.connect(on_child_exiting_tree)
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||||
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block_bodies = Node3D.new()
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block_bodies.name = "block_bodies"
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add_child(block_bodies)
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for node in get_children():
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if node is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = node
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block.mesh_changed.connect(on_child_mesh_changed)
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func on_child_mesh_changed():
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dirty = true
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blocks_changed.emit()
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func on_child_entered_tree(node:Node):
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if node is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = node
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block.mesh_changed.connect(on_child_mesh_changed)
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# print("on_child_entered_tree %s" % node.name)
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dirty = true
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func on_child_exiting_tree(node:Node):
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if node is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = node
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block.mesh_changed.disconnect(on_child_mesh_changed)
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# print("on_child_exited_tree %s" % node.name)
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dirty = true
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func has_selected_blocks()->bool:
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for child in get_children():
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if child is CyclopsConvexBlock and child.selected:
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return true
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return false
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func rebuild_mesh():
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for child in block_bodies.get_children():
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child.queue_free()
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for child in get_children():
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if child is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = child
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# var block_body:CyclopsConvexBlockBody = preload("res://addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd").instantiate()
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var block_body:CyclopsConvexBlockBody = CyclopsConvexBlockBody.new()
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block_body.materials = block.materials
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block_body.block_data = block.block_data
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block_bodies.add_child(block_body)
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dirty = false
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func get_active_block()->CyclopsConvexBlock:
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for child in get_children():
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if child is CyclopsConvexBlock:
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var block:CyclopsConvexBlock = child
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if block.active:
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return block
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return null
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if dirty:
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rebuild_mesh()
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||||
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func _input(event):
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||||
if Engine.is_editor_hint():
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||||
pass
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||||
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#print(event.as_text())
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pass
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func intersect_ray_closest(origin:Vector3, dir:Vector3)->IntersectResults:
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return intersect_ray_closest_filtered(origin, dir, func(block:CyclopsConvexBlock): return true)
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func intersect_ray_closest_selected_only(origin:Vector3, dir:Vector3)->IntersectResults:
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return intersect_ray_closest_filtered(origin, dir, func(block:CyclopsConvexBlock): return block.selected)
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func intersect_ray_closest_filtered(origin:Vector3, dir:Vector3, filter:Callable)->IntersectResults:
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||||
var best_result:IntersectResults
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for child in get_children():
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if child is CyclopsConvexBlock:
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var result:IntersectResults = child.intersect_ray_closest(origin, dir)
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if result:
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||||
if !filter.call(result.object):
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||||
continue
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if !best_result or result.distance_squared < best_result.distance_squared:
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||||
best_result = result
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||||
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||||
return best_result
|
BIN
addons/cyclops_level_builder/nodes/cyclops_blocks_icon.png
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BIN
addons/cyclops_level_builder/nodes/cyclops_blocks_icon.png
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metadata={
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[deps]
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source_file="res://addons/cyclops_level_builder/nodes/cyclops_blocks_icon.png"
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dest_files=["res://.godot/imported/cyclops_blocks_icon.png-24c4441d9ebe4c1c02b0cf9fcbf537f3.ctex"]
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process/size_limit=0
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66
addons/cyclops_level_builder/nodes/cyclops_blocks_icon.svg
Normal file
66
addons/cyclops_level_builder/nodes/cyclops_blocks_icon.svg
Normal file
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<svg
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viewBox="0 0 16 16"
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xmlns:svg="http://www.w3.org/2000/svg">
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<sodipodi:namedview
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inkscape:document-units="px"
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inkscape:label="Layer 1"
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inkscape:groupmode="layer"
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<path
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[deps]
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source_file="res://addons/cyclops_level_builder/nodes/cyclops_blocks_icon.svg"
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dest_files=["res://.godot/imported/cyclops_blocks_icon.svg-5e216ef2489ff1d30c472c6b8748fdf1.ctex"]
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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123
addons/cyclops_level_builder/nodes/cyclops_convex_block.gd
Normal file
123
addons/cyclops_level_builder/nodes/cyclops_convex_block.gd
Normal file
@ -0,0 +1,123 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Node
|
||||
class_name CyclopsConvexBlock
|
||||
|
||||
signal mesh_changed
|
||||
|
||||
@export var materials:Array[Material]
|
||||
|
||||
var control_mesh:ConvexVolume
|
||||
|
||||
var selected:bool = false:
|
||||
get:
|
||||
return selected
|
||||
set(value):
|
||||
if value == selected:
|
||||
return
|
||||
selected = value
|
||||
mesh_changed.emit()
|
||||
|
||||
var active:bool:
|
||||
get:
|
||||
return active
|
||||
set(value):
|
||||
if value == active:
|
||||
return
|
||||
active = value
|
||||
mesh_changed.emit()
|
||||
|
||||
|
||||
var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres")
|
||||
|
||||
@export var block_data:ConvexBlockData:
|
||||
get:
|
||||
return block_data
|
||||
set(value):
|
||||
if block_data != value:
|
||||
block_data = value
|
||||
control_mesh = ConvexVolume.new()
|
||||
control_mesh.init_from_convex_block_data(block_data)
|
||||
|
||||
mesh_changed.emit()
|
||||
|
||||
|
||||
func intersect_ray_closest(origin:Vector3, dir:Vector3)->IntersectResults:
|
||||
if !block_data:
|
||||
return null
|
||||
|
||||
var result:IntersectResults = control_mesh.intersect_ray_closest(origin, dir)
|
||||
if result:
|
||||
result.object = self
|
||||
|
||||
return result
|
||||
|
||||
|
||||
func select_face(face_idx:int, select_type:Selection.Type = Selection.Type.REPLACE):
|
||||
if select_type == Selection.Type.REPLACE:
|
||||
for f in control_mesh.faces:
|
||||
f.selected = f.index == face_idx
|
||||
elif select_type == Selection.Type.ADD:
|
||||
control_mesh.faces[face_idx].selected = true
|
||||
elif select_type == Selection.Type.SUBTRACT:
|
||||
control_mesh.faces[face_idx].selected = true
|
||||
elif select_type == Selection.Type.TOGGLE:
|
||||
control_mesh.faces[face_idx].selected = !control_mesh.faces[face_idx].selected
|
||||
|
||||
mesh_changed.emit()
|
||||
|
||||
func append_mesh(mesh:ImmediateMesh):
|
||||
# print("adding block mesh %s" % name)
|
||||
#var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
control_mesh.append_mesh(mesh, materials, default_material)
|
||||
|
||||
func append_mesh_wire(mesh:ImmediateMesh):
|
||||
var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
var mat:Material = global_scene.outline_material
|
||||
control_mesh.append_mesh_wire(mesh, mat)
|
||||
|
||||
func append_mesh_backfacing(mesh:ImmediateMesh):
|
||||
var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
var mat:Material = global_scene.tool_object_selected_material
|
||||
control_mesh.append_mesh_backfacing(mesh, mat)
|
||||
|
||||
func append_mesh_outline(mesh:ImmediateMesh, viewport_camera:Camera3D, local_to_world:Transform3D):
|
||||
var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
var mat:Material = global_scene.tool_object_active_material if active else global_scene.tool_object_selected_material
|
||||
control_mesh.append_mesh_outline(mesh, viewport_camera, local_to_world, mat)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
141
addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd
Normal file
141
addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd
Normal file
@ -0,0 +1,141 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Node3D
|
||||
class_name CyclopsConvexBlockBody
|
||||
|
||||
var mesh_instance:MeshInstance3D
|
||||
var mesh_wire:MeshInstance3D
|
||||
var collision_body:StaticBody3D
|
||||
var collision_shape:CollisionShape3D
|
||||
var occluder:OccluderInstance3D
|
||||
|
||||
var dirty:bool = true
|
||||
|
||||
@export var block_data:ConvexBlockData:
|
||||
get:
|
||||
return block_data
|
||||
set(value):
|
||||
block_data = value
|
||||
dirty = true
|
||||
|
||||
|
||||
@export var materials:Array[Material]
|
||||
|
||||
var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres")
|
||||
var display_mode:DisplayMode.Type = DisplayMode.Type.TEXTURED
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
mesh_instance = MeshInstance3D.new()
|
||||
add_child(mesh_instance)
|
||||
mesh_instance.gi_mode = GeometryInstance3D.GI_MODE_STATIC
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
mesh_wire = MeshInstance3D.new()
|
||||
add_child(mesh_wire)
|
||||
|
||||
collision_body = StaticBody3D.new()
|
||||
add_child(collision_body)
|
||||
collision_shape = CollisionShape3D.new()
|
||||
collision_body.add_child(collision_shape)
|
||||
|
||||
occluder = OccluderInstance3D.new()
|
||||
add_child(occluder)
|
||||
|
||||
build_from_block()
|
||||
|
||||
|
||||
func build_from_block():
|
||||
|
||||
dirty = false
|
||||
|
||||
mesh_instance.mesh = null
|
||||
collision_shape.shape = null
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
display_mode = global_scene.builder.display_mode
|
||||
|
||||
# print("block_data %s" % block_data)
|
||||
# print("vert points %s" % block_data.vertex_points)
|
||||
if !block_data:
|
||||
return
|
||||
|
||||
# print("got block data")
|
||||
|
||||
var vol:ConvexVolume = ConvexVolume.new()
|
||||
vol.init_from_convex_block_data(block_data)
|
||||
|
||||
#print("volume %s" % vol)
|
||||
|
||||
# var mesh:ImmediateMesh = ImmediateMesh.new()
|
||||
var mesh:ArrayMesh
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
mesh_wire.mesh = vol.create_mesh_wire(global_scene.outline_material)
|
||||
#print ("added wireframe")
|
||||
|
||||
if display_mode == DisplayMode.Type.TEXTURED:
|
||||
mesh = vol.create_mesh(materials, default_material)
|
||||
#print ("added faces")
|
||||
else:
|
||||
mesh = vol.create_mesh(materials, default_material)
|
||||
# vol.append_mesh(mesh, materials, default_material)
|
||||
|
||||
mesh_instance.mesh = mesh
|
||||
|
||||
# print("===============")
|
||||
# GeneralUtil.dump_properties(mesh_instance)
|
||||
# print("---------------")
|
||||
# GeneralUtil.dump_properties(mesh_instance.mesh)
|
||||
|
||||
var shape:ConvexPolygonShape3D = ConvexPolygonShape3D.new()
|
||||
shape.points = vol.get_points()
|
||||
collision_shape.shape = shape
|
||||
|
||||
if !Engine.is_editor_hint():
|
||||
#Disabling this in the editor for now since this is causing slowdown
|
||||
var occluder_object:ArrayOccluder3D = ArrayOccluder3D.new()
|
||||
occluder_object.vertices = vol.get_points()
|
||||
occluder_object.indices = vol.get_trimesh_indices()
|
||||
occluder.occluder = occluder_object
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if dirty:
|
||||
build_from_block()
|
||||
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
if display_mode != global_scene.builder.display_mode:
|
||||
dirty = true
|
||||
return
|
||||
|
35
addons/cyclops_level_builder/nodes/intersect_results.gd
Normal file
35
addons/cyclops_level_builder/nodes/intersect_results.gd
Normal file
@ -0,0 +1,35 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends RefCounted
|
||||
class_name IntersectResults
|
||||
|
||||
var object:CyclopsConvexBlock
|
||||
var face_id:int
|
||||
var position:Vector3
|
||||
var normal:Vector3
|
||||
var distance_squared:float
|
||||
|
||||
func _to_string():
|
||||
return "object:%s face_id:%s pos:%s norm:%s dist_sq:%s" % [object, face_id, position, normal, distance_squared]
|
Reference in New Issue
Block a user